Beispiel #1
0
 // ゲームオーバー画面表示
 void DrawGameOver()
 {
     // Button表示
     Button_Ranking.SetActive(true);
     Button_Retry.SetActive(true);
     Button_Logout.SetActive(true);
     GameOver.text = "GameOver";
 }
Beispiel #2
0
    // 初期化
    void Start()
    {
        // スクリプト及びオブジェクト取得
        Score          = GameObject.Find("Text_Score").GetComponent <Text>();
        HighScore      = GameObject.Find("Text_HighScore").GetComponent <Text>();
        GameOver       = GameObject.Find("Text_GameOver").GetComponent <Text>();
        TextTime       = GameObject.Find("Text_Time").GetComponent <Text>();
        Button_Ranking = GameObject.Find("Button_Ranking");
        Button_Retry   = GameObject.Find("Button_Retry");
        Button_Logout  = GameObject.Find("Button_Logout");

        // 非表示
        Button_Ranking.SetActive(false);
        Button_Retry.SetActive(false);
        Button_Logout.SetActive(false);

        //
        IsCallSave    = false;
        nowScore      = 0;
        Score.text    = "Score: 0";
        GameOver.text = "";
        TextTime.text = "Time:" + QuickRanking.Instance.mRankingData.time;//string.Format("Time: {0:00}:{1:00}.{2:00}", time.min, time.sec, (time.msec * 0.1));
    }