public FactionTooltipLogic(Widget widget, ButtonWidget button)
        {
            var lines = button.GetTooltipText().Replace("\\n", "\n").Split('\n');

            var header     = widget.Get <LabelWidget>("HEADER");
            var headerLine = lines[0];
            var headerFont = Game.Renderer.Fonts[header.Font];
            var headerSize = headerFont.Measure(headerLine);

            header.Bounds.Width  += headerSize.X;
            header.Bounds.Height += headerSize.Y;
            header.GetText        = () => headerLine;

            if (lines.Length > 1)
            {
                var description      = widget.Get <LabelWidget>("DESCRIPTION");
                var descriptionLines = lines.Skip(1).ToArray();
                var descriptionFont  = Game.Renderer.Fonts[description.Font];
                description.Bounds.Y      += header.Bounds.Y + header.Bounds.Height;
                description.Bounds.Width  += descriptionLines.Select(l => descriptionFont.Measure(l).X).Max();
                description.Bounds.Height += descriptionFont.Measure(descriptionLines.First()).Y *descriptionLines.Length;
                description.GetText        = () => string.Join("\n", descriptionLines);

                widget.Bounds.Width  = Math.Max(header.Bounds.X + header.Bounds.Width, description.Bounds.X + description.Bounds.Width);
                widget.Bounds.Height = description.Bounds.Y + description.Bounds.Height;
            }
            else
            {
                widget.Bounds.Width  = header.Bounds.X + header.Bounds.Width;
                widget.Bounds.Height = header.Bounds.Y + header.Bounds.Height;
            }
        }
        public ButtonTooltipLogic(Widget widget, ButtonWidget button)
        {
            var label      = widget.Get <LabelWidget>("LABEL");
            var font       = Game.Renderer.Fonts[label.Font];
            var text       = button.GetTooltipText();
            var labelWidth = font.Measure(text).X;
            var key        = button.Key.GetValue();

            label.GetText       = () => text;
            label.Bounds.Width  = labelWidth;
            widget.Bounds.Width = 2 * label.Bounds.X + labelWidth;

            if (key.IsValid())
            {
                var hotkey = widget.Get <LabelWidget>("HOTKEY");
                hotkey.Visible = true;

                var hotkeyLabel = "({0})".F(key.DisplayString());
                hotkey.GetText  = () => hotkeyLabel;
                hotkey.Bounds.X = labelWidth + 2 * label.Bounds.X;

                widget.Bounds.Width = hotkey.Bounds.X + label.Bounds.X + font.Measure(hotkeyLabel).X;
            }

            var desc = button.GetTooltipDesc();

            if (!string.IsNullOrEmpty(desc))
            {
                var descTemplate = widget.Get <LabelWidget>("DESC");
                widget.RemoveChild(descTemplate);

                var descFont   = Game.Renderer.Fonts[descTemplate.Font];
                var descWidth  = 0;
                var descOffset = descTemplate.Bounds.Y;
                foreach (var line in desc.Split(new[] { "\\n" }, StringSplitOptions.None))
                {
                    descWidth = Math.Max(descWidth, descFont.Measure(line).X);
                    var lineLabel = (LabelWidget)descTemplate.Clone();
                    lineLabel.GetText  = () => line;
                    lineLabel.Bounds.Y = descOffset;
                    widget.AddChild(lineLabel);
                    descOffset += descTemplate.Bounds.Height;
                }

                widget.Bounds.Width   = Math.Max(widget.Bounds.Width, descTemplate.Bounds.X * 2 + descWidth);
                widget.Bounds.Height += descOffset - descTemplate.Bounds.Y + descTemplate.Bounds.X;
            }
        }
Beispiel #3
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        public ButtonTooltipLogic(Widget widget, ButtonWidget button)
        {
            var label      = widget.Get <LabelWidget>("LABEL");
            var font       = Game.Renderer.Fonts[label.Font];
            var text       = button.GetTooltipText();
            var labelWidth = font.Measure(text).X;

            label.GetText       = () => text;
            label.Bounds.Width  = labelWidth;
            widget.Bounds.Width = 2 * label.Bounds.X + labelWidth;

            if (button.Key.IsValid())
            {
                var hotkey = widget.Get <LabelWidget>("HOTKEY");
                hotkey.Visible = true;

                var hotkeyLabel = "({0})".F(button.Key.DisplayString());
                hotkey.GetText  = () => hotkeyLabel;
                hotkey.Bounds.X = labelWidth + 2 * label.Bounds.X;

                widget.Bounds.Width = hotkey.Bounds.X + label.Bounds.X + font.Measure(hotkeyLabel).X;
            }
        }
Beispiel #4
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        public ButtonTooltipWithDescHighlightLogic(Widget widget, ButtonWidget button, Dictionary <string, MiniYaml> logicArgs)
        {
            var label      = widget.Get <LabelWidget>("LABEL");
            var font       = Game.Renderer.Fonts[label.Font];
            var text       = button.GetTooltipText();
            var labelWidth = font.Measure(text).X;
            var key        = button.Key.GetValue();

            label.GetText       = () => text;
            label.Bounds.Width  = labelWidth;
            widget.Bounds.Width = 2 * label.Bounds.X + labelWidth;

            if (key.IsValid())
            {
                var hotkey = widget.Get <LabelWidget>("HOTKEY");
                hotkey.Visible = true;

                var hotkeyLabel = "({0})".F(key.DisplayString());
                hotkey.GetText  = () => hotkeyLabel;
                hotkey.Bounds.X = labelWidth + 2 * label.Bounds.X;

                widget.Bounds.Width = hotkey.Bounds.X + label.Bounds.X + font.Measure(hotkeyLabel).X;
            }

            var desc = button.GetTooltipDesc();

            if (!string.IsNullOrEmpty(desc))
            {
                var descTemplate   = widget.Get <LabelWidget>("DESC");
                var highlightColor = FieldLoader.GetValue <Color>("Highlight", logicArgs["Highlight"].Value);
                widget.RemoveChild(descTemplate);

                var descFont   = Game.Renderer.Fonts[descTemplate.Font];
                var descWidth  = 0;
                var descOffset = descTemplate.Bounds.Y;

                foreach (var l in desc.Split(new[] { "\\n" }, StringSplitOptions.None))
                {
                    var line      = l;
                    var lineWidth = 0;

                    while (line.Length > 0)
                    {
                        var highlightStart = line.IndexOf('{');
                        var highlightEnd   = line.IndexOf('}', 0);

                        if (highlightStart > 0 && highlightEnd > highlightStart)
                        {
                            if (highlightStart > 0)
                            {
                                // Normal line segment before highlight
                                var lineNormal      = line.Substring(0, highlightStart);
                                var lineNormalWidth = descFont.Measure(lineNormal).X;
                                var lineNormalLabel = (LabelWidget)descTemplate.Clone();
                                lineNormalLabel.GetText      = () => lineNormal;
                                lineNormalLabel.Bounds.X     = descTemplate.Bounds.X + lineWidth;
                                lineNormalLabel.Bounds.Y     = descOffset;
                                lineNormalLabel.Bounds.Width = lineNormalWidth;
                                widget.AddChild(lineNormalLabel);

                                lineWidth += lineNormalWidth;
                            }

                            // Highlight line segment
                            var lineHighlight      = line.Substring(highlightStart + 1, highlightEnd - highlightStart - 1);
                            var lineHighlightWidth = descFont.Measure(lineHighlight).X;
                            var lineHighlightLabel = (LabelWidget)descTemplate.Clone();
                            lineHighlightLabel.GetText      = () => lineHighlight;
                            lineHighlightLabel.GetColor     = () => highlightColor;
                            lineHighlightLabel.Bounds.X     = descTemplate.Bounds.X + lineWidth;
                            lineHighlightLabel.Bounds.Y     = descOffset;
                            lineHighlightLabel.Bounds.Width = lineHighlightWidth;
                            widget.AddChild(lineHighlightLabel);

                            lineWidth += lineHighlightWidth;
                            line       = line.Substring(highlightEnd + 1);
                        }
                        else
                        {
                            // Final normal line segment
                            var lineLabel = (LabelWidget)descTemplate.Clone();
                            var width     = descFont.Measure(line).X;
                            lineLabel.GetText  = () => line;
                            lineLabel.Bounds.X = descTemplate.Bounds.X + lineWidth;
                            lineLabel.Bounds.Y = descOffset;
                            widget.AddChild(lineLabel);

                            lineWidth += width;
                            break;
                        }
                    }

                    descWidth = Math.Max(descWidth, lineWidth);

                    descOffset += descTemplate.Bounds.Height;
                }

                widget.Bounds.Width   = Math.Max(widget.Bounds.Width, descTemplate.Bounds.X * 2 + descWidth);
                widget.Bounds.Height += descOffset - descTemplate.Bounds.Y + descTemplate.Bounds.X;
            }
        }