Beispiel #1
0
    public override void SetUpButton(GameObject buttonGameObject, int index)
    {
        // getting variables
        Button             btn      = buttonGameObject.GetComponent <Button>();
        ButtonUIController buttonUI = buttonGameObject.GetComponent <ButtonUIController>();

        // setting thumbnail
        // if this get a out of index exception then it means there are more save files then thumbnail
        buttonGameObject.GetComponent <ButtonUIController>().ContentImage.sprite = thumbnailSprits[index];

        buttonGameObject.GetComponentInChildren <Text>().text = filenames[index];
        btn.onClick.AddListener(delegate { ButtonAction(index); });
    }
Beispiel #2
0
    /// <summary>
    /// Generates the tab buttons for each of the windows
    /// </summary>
    private void GenerateTabs()
    {
        Vector2 parentDiameters = tabViewport.GetComponent <RectTransform>().sizeDelta;
        float   gutter          = parentDiameters.x / windows.Length;
        float   center          = parentDiameters.y / 2;

        List <ButtonUIController> tabButtonList = new List <ButtonUIController>();

        for (int i = 0; i < windows.Length; i++)
        {
            GameObject tab     = Instantiate(tabButton, tabViewport.transform);
            float      spacing = (gutter * i);
            float      offset  = (parentDiameters.x / 2);
            tab.transform.localPosition = new Vector3(spacing - offset + (gutter / 2), 0, 0);

            tab.name = "Tab: " + i;

            ViewportContent    windowController = windows[i].GetComponent <ViewportContent>();
            ButtonUIController buttonController = tab.GetComponent <ButtonUIController>();

            if (windowController != null && buttonController != null)
            {
                tabButtonList.Add(buttonController);
                tab.transform.localScale = tab.transform.localScale * windowController.tabButtonScale;
                buttonController.SetImage(windowController.tabButtonImage);
                buttonController.SetName(windowController.tabName);
            }
            else
            {
                tab.GetComponentInChildren <Text>().text = windows[i].name;
            }

            int    index  = i;
            Button button = tab.GetComponent <Button>();
            button.onClick.AddListener(delegate { SwitchTabs(index); });
        }
        tabButtons = tabButtonList.ToArray();
    }
Beispiel #3
0
    //creating buttons
    public override void SetUpButton(GameObject buttonGameObject, int index)
    {
        ObjectData currentObject = spawnableObjects[index];

        button = buttonGameObject.GetComponent <Button>();
        Text buttontext = buttonGameObject.GetComponentInChildren <Text>();

        ButtonUIController buttonController = buttonGameObject.GetComponent <ButtonUIController>();

        if (buttonController != null)
        {
            if (currentObject.objectImage != null)
            {
                buttonController.SetImage(currentObject.objectImage);
            }
            if (currentObject.displayName)
            {
                buttonController.SetName(currentObject.spawnObject.name);
            }
        }
        else
        {
            if (currentObject.objectImage != null)
            {
                button.image.sprite = currentObject.objectImage;
            }

            if (currentObject.displayName)
            {
                buttontext.text = currentObject.spawnObject.name;
            }
            else
            {
                buttontext.text = "";
            }
        }
    }
Beispiel #4
0
    /// <summary>
    /// Generates the required subtabs for each of the GridSpawnWindow's
    /// </summary>
    /// <param name="container">STUMP</param>
    /// <param name="alignment">The alignment in which the tab buttons will be placed</param>
    private void generateSubTabs(RectTransform container, SubTabAlignment alignment)
    {
        Vector2 viewPortDiameters = container.sizeDelta;

        float gutter = 0;
        float center = 0;

        //float offset = 0;

        if (alignment == SubTabAlignment.Vertical)
        {
            gutter = viewPortDiameters.y / pages.Length;
            center = viewPortDiameters.y / 2;
            //offset = (viewPortDiameters.y / 2);
        }
        else if (alignment == SubTabAlignment.Horizontal)
        {
            gutter = viewPortDiameters.x / pages.Length;
            center = viewPortDiameters.x / 2;
            //offset = (viewPortDiameters.x / 2);
        }

        List <ButtonUIController> tabButtonList = new List <ButtonUIController>();

        for (int i = 0; i < pages.Length; i++)
        {
            GameObject subTab  = Instantiate(subTabButton, subTabContainer.transform);
            float      spacing = (gutter * i);

            if (alignment == SubTabAlignment.Vertical)
            {
                //STUMP
                throw new NotImplementedException();
                //subTab.transform.localPosition = new Vector3(0, spacing - center + (gutter / 2), 0);
            }
            else if (alignment == SubTabAlignment.Horizontal)
            {
                subTab.transform.localPosition = new Vector3(spacing - center + (gutter / 2), 0, 0);
            }

            subTab.name = "Subtab: " + i;

            ButtonUIController buttonController    = subTab.GetComponent <ButtonUIController>();
            ViewportContent    subWindowController = pages[i].GetComponent <ViewportContent>();


            if (subWindowController != null && buttonController != null)
            {
                tabButtonList.Add(buttonController);

                subTab.transform.localScale = subTab.transform.localScale * subWindowController.tabButtonScale;
                buttonController.SetImage(subWindowController.tabButtonImage);
                buttonController.SetName(subWindowController.tabName);
            }
            else
            {
                subTab.GetComponentInChildren <Text>().text = pages[i].name;
            }

            int    index  = i;
            Button button = subTab.GetComponent <Button>();
            button.onClick.AddListener(delegate { SwitchToPage(index); });
        }
        tabButtons = tabButtonList.ToArray();
    }