Beispiel #1
0
    public override void updateItem(GameObject item, int index)
    {
        //base.updateItem (item, index);
        ButtonStoreEquip button = item.GetComponent <ButtonStoreEquip> ();

        button.UpdateEquip(equips [index] as Equip, type);
    }
    public override void updateItem(GameObject item, int index)
    {
        //base.updateItem (item, index);
        ButtonStoreEquip button = item.GetComponent <ButtonStoreEquip> ();

        button.UpdateEquip(equips [index] as Equip, INTENSIFY);
        if (index == 0 && GuideManager.Instance.getOnTypp() == 30)
        {
            button.intensifyButton.gameObject.SetActive(false);
        }
    }
Beispiel #3
0
    public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, equipButtonPrefab);
        }

        //nodeList [i].name = StringKit.intToFixString (i + 1);
        ButtonStoreEquip button = nodeList [i].GetComponent <ButtonStoreEquip> ();

        //	button.UpdateEquip (equips [i] as Equip, type);
        button.fatherWindow = fatherWindow;
        button.intensifyButton.fatherWindow = fatherWindow;
    }
    public override void initButton(int i)
    {
        if (nodeList [i] == null)
        {
            nodeList [i] = NGUITools.AddChild(gameObject, equipButtonPrefab);
        }

        nodeList [i].name = StringKit.intToFixString(i + 1);
        ButtonStoreEquip button = nodeList [i].GetComponent <ButtonStoreEquip> ();

        //装备仓库中只能强化
        button.UpdateEquip(equips [i] as Equip, INTENSIFY);
        if (i == 0 && GuideManager.Instance.getOnTypp() == 30)
        {
            button.intensifyButton.gameObject.SetActive(false);
        }
        button.fatherWindow = fatherWindow;
        button.intensifyButton.fatherWindow = fatherWindow;
    }