//射線互動判斷
    public void RayInteraction()
    {
        //預設準心
        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        Vector3 v3Pos = Camera.main.ViewportToWorldPoint(new Vector3(0.5f, 0.5f, 0f));

        //射線範圍內
        if (Physics.Raycast(ray, out hit, raylength, 1 << 11))
        {
            Tagtext();
            Debug.DrawRay(Input.mousePosition, hit.point, Color.yellow);
            //Debug.Log(hit.transform.name);
        }
        //設線範圍外
        else
        {
            ButtonE.SetActive(false);
        }

        //P1玩家
        if (OutsideTheSchoolPUN.ServerConnect.playerID == 1 && Time.timeScale == 1f)
        {
            //木頭人出現
            if (Trigger.isEnter2ndFloor == true && isGhostAppear == false)
            {
                woodghost = GameObject.Find("木頭人");

                if (woodghost != null)
                {
                    isGhostAppear = true;
                }
            }

            //視野範圍判斷木頭人
            if (isGhostAppear == true)
            {
                //木頭人判定
                if (IsInView(woodghost.transform.position) && Player.currentHP != 0)
                {
                    isWoodGhostStop = true;
                }
                else
                {
                    isWoodGhostStop = false;
                }
            }
        }
        //P2玩家
        else if (OutsideTheSchoolPUN.ServerConnect.playerID == 2 && Time.timeScale == 1f)
        {
            //厭光怪出現
            if (Trigger.isEnter2ndFloor == true && isGhostAppear == false)
            {
                hatelightghost1 = GameObject.Find("厭光怪1");
                hatelightghost2 = GameObject.Find("厭光怪2");

                if (hatelightghost1 != null || hatelightghost2 != null)
                {
                    isGhostAppear = true;
                }
            }
            //手電筒範圍判斷厭光怪
            if (isGhostAppear == true)
            {
                //厭光怪判定
                if (IsInView(hatelightghost1.transform.position) || IsInView(hatelightghost2.transform.position))
                {
                    isHateLightGhostTrack = true;
                }
                else
                {
                    isHateLightGhostTrack = false;
                }
            }
        }
    }
    //GameObject互動判斷
    public void Tagtext()
    {
        //GameObject Tag判斷
        switch (hit.collider.gameObject.tag)
        {
        //取得物品
        case "InteractionGet":
        case "FireExtinguish":
        {
            ButtonE.SetActive(true);
            hit.transform.SendMessage("GetObject", gameObject, SendMessageOptions.DontRequireReceiver);
        }
        break;

        //滅火
        case "Smoke":
        {
            if (PuzzleObjController.puzzleDictionary["FireExtinguish"] == true)
            {
                ButtonE.SetActive(true);
                hit.transform.SendMessage("GetObject", gameObject, SendMessageOptions.DontRequireReceiver);
            }
        }
        break;

        //開關門
        case "Door":
        case "ToiletDoor":
        case "StudentDoor":
        case "GeneralDoor":
        case "BiologyDoor":
        case "LibraryDoor":
        {
            ButtonE.SetActive(true);
            hit.transform.SendMessage("DoorOpenClose", gameObject, SendMessageOptions.DontRequireReceiver);
        }
        break;

        //置物櫃開關門
        case "BiologyPuzzleDoor":
        {
            if (PuzzleObjController.puzzleDictionary["Key_BiologyPuzzle"] == true)
            {
                ButtonE.SetActive(true);
                hit.transform.SendMessage("DoorOpenClose", gameObject, SendMessageOptions.DontRequireReceiver);
            }
        }
        break;

        //鐵捲門開關
        case "IronDoorSwitch":
        {
            if (PuzzleObjController.puzzleDictionary["IronDoorPuzzle"] == true && PuzzleObjController.puzzleDictionary["IronDoorSwitch"] == false &&
                OutsideTheSchoolPUN.ServerConnect.playerID == 2)
            {
                ButtonE.SetActive(true);
                hit.transform.SendMessage("Switch", gameObject, SendMessageOptions.DontRequireReceiver);
            }
        }
        break;

        //蒸飯箱開關
        case "SteamBoxSwitch":
        {
            if (PuzzleObjController.puzzleDictionary["SteamBoxPuzzle"] == true && PuzzleObjController.puzzleDictionary["SteamBoxSwitch"] == false &&
                OutsideTheSchoolPUN.ServerConnect.playerID == 1)
            {
                ButtonE.SetActive(true);
                hit.transform.SendMessage("Switch", gameObject, SendMessageOptions.DontRequireReceiver);
            }
        }
        break;

        //2DUI
        case "Interaction2DUI":
        {
            if (hit.collider.gameObject.name == "Piano")
            {
                if (PuzzleObjController.puzzleDictionary["PianoFinish"] == true)
                {
                    ButtonE.SetActive(false);
                }
                else if ((PuzzleObjController.puzzleDictionary["SheetMusic902"] == true || PuzzleObjController.puzzleDictionary["SheetMusic802"] == true) &&
                         PuzzleObjController.puzzleDictionary["PianoFinish"] == false)
                {
                    ButtonE.SetActive(true);
                    hit.transform.SendMessage("Uiappear", gameObject, SendMessageOptions.DontRequireReceiver);
                }
            }
            else if (hit.collider.gameObject.name == "P1書籍謎題" || hit.collider.gameObject.name == "P2書籍謎題")
            {
                if (PuzzleObjController.puzzleDictionary["BookPuzzle"] == true)
                {
                    ButtonE.SetActive(false);
                }
                else
                {
                    ButtonE.SetActive(true);
                    hit.transform.SendMessage("Uiappear", gameObject, SendMessageOptions.DontRequireReceiver);
                }
            }
            else if (hit.collider.gameObject.name == "裝置藝術")
            {
                if (PuzzleObjController.puzzleDictionary["ArtPuzzle"] == true)
                {
                    ButtonE.SetActive(false);
                }
                else
                {
                    ButtonE.SetActive(true);
                    hit.transform.SendMessage("Uiappear", gameObject, SendMessageOptions.DontRequireReceiver);
                }
            }
            else
            {
                ButtonE.SetActive(true);
                hit.transform.SendMessage("Uiappear", gameObject, SendMessageOptions.DontRequireReceiver);
            }
        }
        break;

        //Text觸發
        case "InteractionText":
        {
            ButtonE.SetActive(true);
            hit.transform.SendMessage("Textappear", gameObject, SendMessageOptions.DontRequireReceiver);
        }
        break;

        default:
        {
            ButtonE.SetActive(false);
        }
        break;
        }
    }