private void RaiseButtonDown(Buttons button) { ButtonDown.Raise(this, MakeArgs(button)); ButtonRepeated.Raise(this, MakeArgs(button)); _lastButton = button; _repeatedButtonTimer = 0; }
private void mInputDevice_NoteOn(NoteOnMessage msg) { LaunchpadButton button = GetButton(msg.Pitch); if (button == null) { return; } button.State = (ButtonPressState)msg.Velocity; if (ButtonPressed == null) { return; } var pressEventArgs = (int)msg.Pitch % 16 == 8 ? new ButtonPressEventArgs((SideButton)((int)msg.Pitch / 16), button) : new ButtonPressEventArgs((int)msg.Pitch % 16, (int)msg.Pitch / 16, button); if (button.State == ButtonPressState.Up) { ButtonPressed?.Invoke(this, pressEventArgs); ButtonUp?.Invoke(this, pressEventArgs); } else { ButtonDown?.Invoke(this, pressEventArgs); } }
void Start() { deleteButton.gameObject.SetActive(false); toolbarSlider.gameObject.SetActive(false); trigger = triggerButton.GetComponent <ButtonDown> (); wcache = workBench.transform.localPosition; wcache3 = workBench.transform.localScale; wcache2 = workBench.transform.rotation; addShaderObject(menuMan); previewLine = new GameObject(); LineRenderer lineRenderer; lineRenderer = previewLine.AddComponent <LineRenderer>(); lineRenderer.useWorldSpace = true; lineRenderer.startWidth = 1.0f; lineRenderer.material = blackMaterial; lineRenderer.widthMultiplier = 0.3f; // lineRenderer.material = new Material(Shader.Find("Particles/Additive")); lineRenderer.SetColors(Color.black, Color.black); lineRenderer.numPositions = 2; previewLine.transform.parent = this.gameObject.transform; previewLine.SetActive(false); groundIndicator.SetActive(false); travelCanvas.gameObject.SetActive(false); }
public MouseEvent(Wait Wait, MouseMove Move, ButtonScroll ButtonScroll, ButtonDown ButtonDown, ButtonUp ButtonUp, ButtonClick ButtonClick, ButtonClickHold ButtonClickHold, ButtonDoubleClick ButtonDoubleClick, IReadOnlyCollection <DragStart> DragStarted, IReadOnlyCollection <DragDrop> DragFinished) { this.Wait = Wait; this.Move = Move; this.ButtonScroll = ButtonScroll; this.ButtonDown = ButtonDown; this.ButtonUp = ButtonUp; this.ButtonClick = ButtonClick; this.ButtonClickHold = ButtonClickHold; this.ButtonDoubleClick = ButtonDoubleClick; this.DragStart = DragStarted; this.DragStop = DragFinished; { var PotentialEvents = new List <IEvent>(); PotentialEvents.Add(Wait); PotentialEvents.Add(Move); PotentialEvents.Add(ButtonScroll); PotentialEvents.Add(ButtonDown); PotentialEvents.Add(ButtonUp); PotentialEvents.Add(ButtonClick); PotentialEvents.Add(ButtonClickHold); PotentialEvents.Add(ButtonDoubleClick); if (DragStart is { })
private void OnButtonDown(int button) { if (ButtonDown != null) { ButtonDown.Invoke(null, new MouseEventArgs(button)); } }
public void UpdateSensorValues(string[] rawValues) { if (rawValues == null || rawValues.Length == 0) { throw new Exception("Incomming data is incomplete"); } Slider.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.SliderOrder])); LightSensor.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.LightSensorOrder])); Temperature.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.TemperatureOrder])); Microphone.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.MicrophoneOrder])); JoystickSwitch.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.JoystickSwitchOrder])); JoystickButton.UpdateValue(rawValues[SensorValuesOrderTable.JoystickButtonOrder] != "1"); AccelerometerX.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.AccelerometerXOrder])); AccelerometerY.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.AccelerometerYOrder])); AccelerometerZ.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.AccelerometerZOrder])); ButtonDown.UpdateValue(rawValues[SensorValuesOrderTable.ButtonDownOrder] != "1"); ButtonLeft.UpdateValue(rawValues[SensorValuesOrderTable.ButtonLeftOrder] != "1"); ButtonUp.UpdateValue(rawValues[SensorValuesOrderTable.ButtonUpOrder] != "1"); ButtonRight.UpdateValue(rawValues[SensorValuesOrderTable.ButtonRightOrder] != "1"); JoystickX.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.JoystickXOrder])); JoystickY.UpdateValue(Convert.ToInt16(rawValues[SensorValuesOrderTable.JoystickYOrder])); LedRed.UpdateValue(Convert.ToByte(rawValues[SensorValuesOrderTable.LedRedOrder])); LedGreen.UpdateValue(Convert.ToByte(rawValues[SensorValuesOrderTable.LedGreenOrder])); LedBlue.UpdateValue(Convert.ToByte(rawValues[SensorValuesOrderTable.LedBlueOrder])); }
//按钮事件 执行事件中的方法 public void RunBtnEvent(ButtonDown _event) { if (_event != null) { _event(); } }
void Reset() { Axis.Reset(); ButtonDown.Reset(); Button.Reset(); ButtonUp.Reset(); }
public void AskOpenFile(string defaultfile) { SelOpenDialog sod = new SelOpenDialog(); //if (null != defaultfile) { sod.TextBoxFile.Text = defaultfile; } if (DialogResult.OK == sod.ShowDialog()) { if (sod.RadioLineMode.Checked) { SetMode(Mode.LINE); } else if (sod.RadioZblockMode.Checked) { SetMode(Mode.INT32); } else { SetMode(Mode.GENERIC); } OpenFile(sod.TextBoxFile.Text); } sod.Dispose(); ButtonDown.Select(); }
/// <summary> /// Raises the button down event. /// </summary> /// <param name="button">The button.</param> protected virtual void OnButtonDown(LogitechF710Button button) { if (_disposed) { throw new ObjectDisposedException(nameof(LogitechF710)); } ButtonDown?.Invoke(this, new LogitechF710ButtonEventArgs(button)); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); ButtonUp.Draw(spriteBatch); ButtonRight.Draw(spriteBatch); ButtonDown.Draw(spriteBatch); ButtonLeft.Draw(spriteBatch); ButtonChange.Draw(spriteBatch); }
// ===================================== #endregion #region Draw public override void DrawCore(IRenderer Renderer) { Background.Draw(Renderer); ButtonUp.Draw(Renderer); ButtonDown.Draw(Renderer); if (GetScrollAreaSize() > 1) { Thumb.Draw(Renderer); } }
void Start() { Buttonname = this.gameObject.name; cell = GameObject.FindObjectOfType <CellManager>(); _image = this.GetComponent <Image>(); _color = _image.color; _color.a *= -1; _image.color = _color; downfunction = GetComponentInParent <ButtonDown>(); }
private void CheckButtonUpdate(MouseButtons button) { if (IsButtonPressed(button)) { ButtonDown?.Invoke(new MouseEventArgs(this, Position, button)); } else if (IsButtonReleased(button)) { ButtonUp?.Invoke(new MouseEventArgs(this, Position, button)); } }
void Start() { input = new InputControls(); input.Enable(); input.Gameplay.HitStraight.started += ctrl => ButtonDown?.Invoke(Buttons.HitStraight); input.Gameplay.HitStraight.canceled += ctrl => ButtonUp?.Invoke(Buttons.HitStraight); input.Gameplay.HitLob.started += ctrl => ButtonDown?.Invoke(Buttons.HitLob); input.Gameplay.HitLob.canceled += ctrl => ButtonUp?.Invoke(Buttons.HitLob); }
internal void fireButtonDown(MouseButtonCode button) { int index = (int)button; buttonDownStatus[index] = true; pressedThisFrame[index] = true; if (ButtonDown != null) { ButtonDown.Invoke(this, button); } }
public override int GetHashCode() { unchecked { int hashCode = base.GetHashCode(); hashCode = (hashCode * 397) ^ ButtonDown.GetHashCode(); hashCode = (hashCode * 397) ^ ButtonUp.GetHashCode(); hashCode = (hashCode * 397) ^ ButtonRight.GetHashCode(); hashCode = (hashCode * 397) ^ ButtonLeft.GetHashCode(); hashCode = (hashCode * 397) ^ MinusButton.GetHashCode(); hashCode = (hashCode * 397) ^ CaptureButton.GetHashCode(); return(hashCode); } }
public Input() { PressedKeys = new ButtonDown(); keyBindings[Key.W] = ButtonDown.UP; keyBindings[Key.A] = ButtonDown.LEFT; keyBindings[Key.S] = ButtonDown.DOWN; keyBindings[Key.D] = ButtonDown.RIGHT; keyBindings[Key.Up] = ButtonDown.UP; keyBindings[Key.Left] = ButtonDown.LEFT; keyBindings[Key.Down] = ButtonDown.DOWN; keyBindings[Key.Right] = ButtonDown.RIGHT; keyBindings[Key.Space] = ButtonDown.SHOOT; keyBindings[debugKey] = ButtonDown.DEBUG; }
private void Button_ValueChanged(GpioPin sender, GpioPinValueChangedEventArgs args) { if (args.Edge == GpioPinEdge.FallingEdge) { pushStatus = PushStatus.DOWN; ValueChanged?.Invoke(this, pushStatus, args); ButtonDown?.Invoke(this, args); } else { pushStatus = PushStatus.UP; ValueChanged?.Invoke(this, pushStatus, args); ButtonUp?.Invoke(this, args); } }
/// <summary> /// Handler for pressing the button. /// </summary> protected void HandleButtonPressed() { if (DateTime.UtcNow.Ticks - _debounceStartTicks < _debounceTime.Ticks) { return; } IsPressed = true; ButtonDown?.Invoke(this, new EventArgs()); if (IsHoldingEnabled) { _holdingTimer = new Timer(StartHoldingHandler, null, (int)_holdingMs, Timeout.Infinite); } }
public void Detect() { if (device.TryGetFeatureValue(button, out bool value)) { if (!lastValue && value) { ButtonDown?.Invoke(this); } else if (lastValue && !value) { ButtonUp?.Invoke(this); } lastValue = value; } }
public void Tick() { if (Input.GetMouseButtonDown(MouseButtonIndex)) { ButtonDown?.Invoke(ScreenToWorld(Input.mousePosition)); } if (Input.GetMouseButton(MouseButtonIndex)) { ButtonHold?.Invoke(ScreenToWorld(Input.mousePosition)); } if (Input.GetMouseButtonUp(MouseButtonIndex)) { ButtonUp?.Invoke(ScreenToWorld(Input.mousePosition)); } }
public void Tick() { var touch = Input.GetTouch(TouchIndex); if (touch.phase == TouchPhase.Began) { ButtonDown?.Invoke(ScreenToWorld(touch.position)); } if (touch.phase == TouchPhase.Moved || touch.phase == TouchPhase.Stationary) { ButtonHold?.Invoke(ScreenToWorld(touch.position)); } if (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled) { ButtonUp?.Invoke(ScreenToWorld(Input.mousePosition)); } }
public static void applyInput() { ButtonDown input = Input.queryInput(); if (!GameController.IsPlayerDead) { IMoveable shape = GameController.Player.PlayerShip; shape.RPM = ((int)(input & ButtonDown.LEFT) >> 2) * shape.MaxRPM - (int)(input & ButtonDown.RIGHT) * shape.MaxRPM; shape.Velocity = ((int)(input & ButtonDown.UP) >> 1) * shape.MaxVelocity - ((int)(input & ButtonDown.DOWN) >> 3) * shape.MaxVelocity; bool shootPressed = (int)(input & ButtonDown.SHOOT) >> 4 > 0; if (shootPressed && !shootFlag && (!shootTimer.IsRunning || shootTimer.Elapsed.TotalSeconds >= 1)) { shootTimer.Restart(); Task.Run(() => NetworkController.GameService.playerShoots(Constants.standardShotDamage)); shootFlag = true; } else if (!shootPressed) { shootFlag = false; } } // Only run timeings output when DebugFrameTimings is true if (GameController.DebugFrameTimings && (int)(input & ButtonDown.DEBUG) >> 5 > 0 && hasRun == false) { FrameDebugTimer.outpuFrameTimerResults(); FrameDebugTimer.outputMoveShapeTimerResults(); FrameDebugTimer.outputCollisionTimerResults(); FrameDebugTimer.outputFpsLimitTimerResults(); hasRun = true; } }
public ButtonDown queryInput() { try { UIDispatcher.Invoke(() => { PressedKeys &= 0; try { if (Application.Current != null && Application.Current.MainWindow.IsKeyboardFocused) { foreach (KeyValuePair <Key, ButtonDown> keyBinding in keyBindings) { PressedKeys |= Keyboard.IsKeyDown(keyBinding.Key) ? keyBinding.Value : 0; } } } catch (NullReferenceException) { } }); return(PressedKeys); } catch (TaskCanceledException) { } return(PressedKeys); }
protected override void OnMouseDown(MouseEventArgs e) { base.OnMouseDown(e); mode = 2; base.OnMouseClick(e); if (switchMode) { buttenDown = !buttenDown; if (buttenDown == true && ButtonDown != null) { ButtonDown.Invoke(this, new EventArgs()); } else if (ButtonUp != null) { ButtonUp.Invoke(this, new EventArgs()); } } this.Invalidate(); }
public override void OnUpdate() { var value = !pin.Value; if (IsPressed == value) { return; } IsPressed = value; if (IsPressed) { tracer.Verbose("Buton Down"); ButtonDown?.Invoke(); } else { tracer.Verbose("Buton Up"); ButtonUp?.Invoke(); Clicked?.Invoke(); } }
private void mInputDevice_ControlChange(ControlChangeMessage msg) { ToolbarButton toolbarButton = (ToolbarButton)(msg.Control - 104); LaunchpadButton button = GetButton(toolbarButton); if (button == null) { return; } button.State = (ButtonPressState)msg.Value; var pressEventArgs = new ButtonPressEventArgs(toolbarButton, button); if (button.State == ButtonPressState.Up) { ButtonPressed?.Invoke(this, pressEventArgs); ButtonUp?.Invoke(this, pressEventArgs); } else { ButtonDown?.Invoke(this, pressEventArgs); } }
IEnumerator TwitchHandleForcedSolve() { while (_phraseActions[_selectedPhraseIx].ExpectedDigit != _phraseActions[_selectedPhraseIx].ShownDigit) { ButtonDown.OnInteract(); yield return(new WaitForSeconds(.1f)); } // Wait for the right time to hold the button while ((int)Bomb.GetTime() % 10 != _phraseActions[_selectedPhraseIx].Hold) { yield return(true); } ButtonScreen.OnInteract(); yield return(new WaitForSeconds(.1f)); // Wait for the right time to release the button while ((int)Bomb.GetTime() % 10 != _phraseActions[_selectedPhraseIx].Release) { yield return(true); } ButtonScreen.OnInteractEnded(); yield return(new WaitForSeconds(.1f)); }
private void UpdateTimer(Keys key, Buttons button, float directionX, float directionY, float elapsedTime, ButtonDown downAction, ButtonUp upAction, ButtonPressed pressAction, ref float downTimer, ref float upTimer) { if (IsKeyDown(key) || currentGamePadState.IsButtonDown(button)) { if(downAction != null && downTimer == 0) downAction.Invoke(directionX, directionY, upTimer, PlayerIndex); downTimer += elapsedTime; upTimer = 0; } else if (IsKeyUp(key) || currentGamePadState.IsButtonUp(button)) { //Check if it was a press of key if(this.oldKeyboardState.IsKeyDown(key) || oldGamePadState.IsButtonDown(button)){ if (pressAction != null) pressAction.Invoke(PlayerIndex); if (upAction != null) upAction.Invoke(downTimer, PlayerIndex); } upTimer += elapsedTime; downTimer = 0; } }
/// <summary> /// Disposes all disposable objects in this object. /// </summary> public override void Dispose() { ButtonUp.Dispose(); ButtonDown.Dispose(); }