Beispiel #1
0
        public void Pressed()
        {
            if (!clickedTexture)
            {
                return;
            }

            m_Renderer = GetComponent <Renderer>();
            m_Renderer.material.SetTexture("_MainTex", clickedTexture);
            ButtonClick btnClick = GetComponent <ButtonClick>();

            switch (gameObject.name)
            {
            case Clickables.BEGIN_ADVENTURE:
                btnClick.beginAdventure();
                break;

            case Clickables.NEXT:
                btnClick.next();
                break;

            case Clickables.PREVIOUS:
                btnClick.previous();
                break;

            case Clickables.ANSWER_BTN:
                btnClick.checkAnswer();
                break;

            case Clickables.REFRESH:
                btnClick.refreshQuestion();
                break;
            }
        }