Beispiel #1
0
 // Start is called before the first frame update
 void Start()
 {
     rig = this.GetComponent <Rigidbody2D>();
     rig.AddForce(new Vector2(0, -2f));
     countDown   = GameObject.Find("GameManager").GetComponent <CountDown>();
     buttonAudio = GameObject.Find("GameManager").GetComponent <ButtonAudio>();
 }
Beispiel #2
0
    //Vars for token sprite


    // Start is called before the first frame update
    void Start()
    {
        // Set Text transparent and timer
        text            = textGO.GetComponent <Text>();
        textTransparent = new Color(text.color.r, text.color.g, text.color.b, 0.0f);
        textOpaque      = new Color(text.color.r, text.color.g, text.color.b, 1.0f);
        text.color      = textTransparent;
        ogtext          = text.text;
        timer           = timerTime;
        transparent     = true;

        //Get Script reference
        playerHandler = FindObjectOfType <PlayerHandler>();
        buttonAudio   = FindObjectOfType <ButtonAudio>();
        faderAnimator = fade.GetComponent <Animator>();

        // Get rects and positions
        p1rect = player1Token.GetComponent <RectTransform>();
        p2rect = player2Token.GetComponent <RectTransform>();
        p1y    = (int)p1rect.anchoredPosition.y;
        p2y    = (int)p2rect.anchoredPosition.y;
        lx     = -50;
        mx     = 0;
        rx     = 50;

        // Get OG sprites
        player1OgSprite = player1Token.GetComponent <Image>().sprite;
        player2OgSprite = player2Token.GetComponent <Image>().sprite;
        player1ImageRef = player1Token.GetComponent <Image>();
        player2ImageRef = player2Token.GetComponent <Image>();
    }
Beispiel #3
0
 public static void ButtonSoundPlay()
 {
     if (GameState.IsSoundOn)
     {
         ButtonAudio.Play();
     }
 }
Beispiel #4
0
    public void OnClick()
    {
        ButtonAudio btnAudio = btn.GetComponent <ButtonAudio>();

        click = true;
        Debug.Log(OilLeakCheck.leaks[1]);
        if (OilLeakCheck.leaks[1])
        {
            btn.image.color = Color.green;
            if (btnAudio != null)
            {
                btnAudio.PlayCorrectClip();
            }
        }
        else
        {
            btn.image.color = Color.red;
            if (btnAudio != null)
            {
                btnAudio.PlayInorrectClip();
            }
        }
    }