public override void EnterScreen(GameTime gameTime, GameSettings gameSettings) { _fullscreenButton.SetCurrentRollingState(gameSettings.GetFullscreen() ? "true" : "false"); _resolutionButton.SetCurrentRollingState(string.Format("{0:D}x{1:D};", gameSettings.GetWidth(), gameSettings.GetHeight())); base.EnterScreen(gameTime, gameSettings); }