private static void Z_OnPressed(object sender, Button.ButtonPressedEventArgs e) { Console.WriteLine("Button Z: " + sender); }
private static void C_OnPressed(object sender, Button.ButtonPressedEventArgs e) { // the implicity-called ToString() method on the button object (sender, in this context) will print "pressed" or "not pressed" -- handy for console/debug logging! Console.WriteLine("Button C: " + sender); }
private static void Select_OnPressed(object sender, Button.ButtonPressedEventArgs e) { Console.WriteLine("Select pressed"); }
private static void Button_OnPressed(object sender, Button.ButtonPressedEventArgs e) { }
private static void L_OnPressed(object sender, Button.ButtonPressedEventArgs e) { Console.WriteLine("Left trigger pressed"); }