Beispiel #1
0
 public string ToString(BallStatus bs)
 {
     return(Col + ";" + Row + ";" + Top.ToString() + ";" +
            Right.ToString() + ";" + Buttom.ToString() + ";" + Left.ToString() +
            ";" + bs.ToString() +
            ";relocate");
 }
Beispiel #2
0
    private void SpawnButtons()
    {
        Quaternion Rot = transform.rotation;

        Vector3 distX = 0.5f * transform.forward;
        Vector3 distY = 0.5f * transform.right;

        for (int i = 0; i < 9; i++)
        {
            Vector3 Pos = transform.position;

            if (i == 0)
            {
                Pos += distX + distY;
            }
            else if (i == 1)
            {
                Pos += distY;
            }
            else if (i == 2)
            {
                Pos += -distX + distY;
            }
            else if (i == 3)
            {
                Pos += distX;
            }
            else if (i == 4)
            {
                Pos += Vector3.zero;
            }
            else if (i == 5)
            {
                Pos += -distX;
            }
            else if (i == 6)
            {
                Pos += distX - distY;
            }
            else if (i == 7)
            {
                Pos += -distY;
            }
            else if (i == 8)
            {
                Pos += -distX - distY;
            }

            GameObject newB = Instantiate(Button);
            newB.transform.localPosition = Pos;
            newB.transform.rotation      = Rot;
            newB.transform.parent        = transform;

            Buttom B = newB.GetComponent <Buttom>();
            B.name       = B.name + " " + i;
            B.isConstant = true;
            B.OnColor    = OnColor;
            B.OffColor   = OffColor;

            buttons.Add(B);
        }

        transform.localScale = ToScale;

        SetID();
    }