void UnChamberRound()
    {
        GameObject round = GetChamberedRound();

        if (round != null)
        {
            round.transform.parent   = null;
            round.transform.position = casingPoint.transform.position;
            round.transform.rotation = casingPoint.transform.rotation;

            Bullet_Controller bullet_Controller = round.GetComponent <Bullet_Controller>();
            if (bullet_Controller != null)
            {
                bullet_Controller.isGrabbable   = true;
                bullet_Controller.isLoadedInMag = false;
                bullet_Controller.AddRigidbody();
                bullet_Controller.AddForceToBullet(Vector3.right, 100f);
                bullet_Controller.TogglePhysics(true);
            }
        }
    }
    void ToggleBulletControl(GameObject obj)
    {
        Bullet_Controller bullet_Controller = obj.GetComponent <Bullet_Controller>();

        if (bullet_Controller != null)
        {
            if (obj.GetComponent <Rigidbody>() != null)
            {
                bullet_Controller.TogglePhysics(false);
                bullet_Controller.RemoveRigidbody();
                bullet_Controller.isGrabbable   = false;
                bullet_Controller.isLoadedInMag = true;
            }
            else
            {
                bullet_Controller.TogglePhysics(true);
                bullet_Controller.AddRigidbody();
                bullet_Controller.isGrabbable   = true;
                bullet_Controller.isLoadedInMag = false;
            }
        }
    }