Beispiel #1
0
Datei: GJK.cs Projekt: himapo/ccm
 public eStatus Evaluate(tShape shapearg, btVector3 guess)
 {
     U iterations = 0;
     float sqdist = 0;
     float alpha = 0;
     //btVector3	*lastw=stackalloc btVector3[4];
     //btVector3[] lastw = new btVector3[4];
     StackPtr<btVector3> lastw = StackPtr<btVector3>.Allocate(4);
     try
     {
         U clastw = 0;
         /* Initialize solver		*/
         m_free[0] = m_store[0];
         m_free[1] = m_store[1];
         m_free[2] = m_store[2];
         m_free[3] = m_store[3];
         m_nfree = 4;
         m_current = 0;
         m_status = eStatus.Valid;
         m_shape = shapearg;
         m_distance = 0;
         /* Initialize simplex		*/
         m_simplices[0].rank = 0;
         m_ray = guess;
         float sqrl = m_ray.Length2;
         appendvertice(m_simplices[0], sqrl > 0 ? -m_ray : new btVector3(1, 0, 0));
         m_simplices[0].p[0] = 1;
         m_ray = m_simplices[0].c[0].w;
         sqdist = sqrl;
         lastw[0] =
             lastw[1] =
             lastw[2] =
             lastw[3] = m_ray;
         /* Loop						*/
         do
         {
             U next = 1 - m_current;
             sSimplex cs = m_simplices[m_current];
             sSimplex ns = m_simplices[next];
             /* Check zero							*/
             float rl = m_ray.Length;
             if (rl < GJK_MIN_DISTANCE)
             {/* Touching or inside				*/
                 m_status = eStatus.Inside;
                 break;
             }
             /* Append new vertice in -'v' direction	*/
             appendvertice(cs, -m_ray);
             btVector3 w = cs.c[cs.rank - 1].w;
             bool found = false;
             for (U i = 0; i < 4; ++i)
             {
                 if ((w - lastw[i]).Length2 < GJK_DUPLICATED_EPS)
                 { found = true; break; }
             }
             if (found)
             {/* Return old simplex				*/
                 removevertice(m_simplices[m_current]);
                 break;
             }
             else
             {/* Update lastw					*/
                 lastw[clastw = (clastw + 1) & 3] = w;
             }
             /* Check for termination				*/
             float omega = btVector3.dot(m_ray, w) / rl;
             alpha = (float)Math.Max(omega, alpha);
             if (((rl - alpha) - (GJK_ACCURARY * rl)) <= 0)
             {/* Return old simplex				*/
                 removevertice(m_simplices[m_current]);
                 break;
             }
             /* Reduce simplex						*/
             //float* weights = stackalloc float[4];
             StackPtr<float> weights = StackPtr<float>.Allocate(4);
             try
             {
                 U mask = 0;
                 switch (cs.rank)
                 {
                     case 2: sqdist = projectorigin(cs.c[0].w,
                                 cs.c[1].w,
                                 weights, ref mask); break;
                     case 3: sqdist = projectorigin(cs.c[0].w,
                                 cs.c[1].w,
                                 cs.c[2].w,
                                 weights, ref mask); break;
                     case 4: sqdist = projectorigin(cs.c[0].w,
                                 cs.c[1].w,
                                 cs.c[2].w,
                                 cs.c[3].w,
                                 weights, ref mask); break;
                 }
                 if (sqdist >= 0)
                 {/* Valid	*/
                     ns.rank = 0;
                     m_ray = new btVector3(0, 0, 0);
                     m_current = next;
                     for (U i = 0, ni = cs.rank; i < ni; ++i)
                     {
                         if ((mask & (1 << (int)i)) != 0)
                         {
                             ns.c[ns.rank] = cs.c[i];
                             ns.p[ns.rank++] = weights[i];
                             #region m_ray += cs.c[i].w * weights[i];
                             {
                                 btVector3 temp;
                                 btVector3.Multiply(ref cs.c[i].w, weights[i], out temp);
                                 m_ray.Add(ref temp);
                             }
                             #endregion
                         }
                         else
                         {
                             m_free[m_nfree++] = cs.c[i];
                         }
                     }
                     if (mask == 15) m_status = eStatus.Inside;
                 }
                 else
                 {/* Return old simplex				*/
                     removevertice(m_simplices[m_current]);
                     break;
                 }
                 m_status = ((++iterations) < GJK_MAX_ITERATIONS) ? m_status : eStatus.Failed;
             }
             finally
             {
                 weights.Dispose();
             }
         } while (m_status == eStatus.Valid);
         m_simplex = m_simplices[m_current];
         switch (m_status)
         {
             case eStatus.Valid: m_distance = m_ray.Length; break;
             case eStatus.Inside: m_distance = 0; break;
             default:
                 {
                     break;
                 }
         }
         return (m_status);
     }
     finally
     {
         lastw.Dispose();
     }
 }
Beispiel #2
0
 static void Initialize(ConvexShape shape0, btTransform wtrs0,
     ConvexShape shape1, btTransform wtrs1,
     ref GjkEpaSolver2.sResults results,
     ref tShape shape,
     bool withmargins)
 {
     /* Results		*/
     results.witnesses0 =
         results.witnesses1 = new btVector3(0, 0, 0);
     results.status = GjkEpaSolver2.sResults.eStatus.Separated;
     /* Shape		*/
     shape.m_shapes0 = shape0;
     shape.m_shapes1 = shape1;
     //shape.m_toshape1		=	wtrs1.Basis.transposeTimes(wtrs0.Basis);
     wtrs1.Basis.transposeTimes(ref wtrs0.Basis, out shape.m_toshape1);
     shape.m_toshape0 = wtrs0.inverseTimes(wtrs1);
     shape.EnableMargin(withmargins);
 }