void Start()
    {
        if (!Application.isPlaying)
        {
            return;
        }

        if (!System.IO.Directory.Exists(CaptureDir))
        {
            System.IO.Directory.CreateDirectory(CaptureDir);
        }

        Application.runInBackground = true;

        BulletTime.Refresh();

        timeToCapture         = BulletTime.duration;
        Time.captureFramerate = (int)BulletTime.frameRate;

        Debug.Log("CAPTURE STARTED. Time length " + timeToCapture + ". Frames to capture " + framesToCapture);
        frameNumber = 0;
    }