Beispiel #1
0
    protected override JobHandle OnUpdate(JobHandle inputDependencies)
    {
        var job = new BulletSystemJob
        {
            mousePosition = Input.mousePosition
        };

        return(job.Schedule(this, inputDependencies));
    }
    protected override JobHandle OnUpdate(JobHandle inputDependencies)
    {
        var job = new BulletSystemJob();

        job.deltaTime = UnityEngine.Time.deltaTime;



        // Now that the job is set up, schedule it to be run.
        return(job.Schedule(this, inputDependencies));
    }