Beispiel #1
0
    void FireBullet()
    {
        GameObject   newBullet = (GameObject)Instantiate(bullet, bulletSpawnPos.position, Quaternion.identity);
        BulletScript BS        = newBullet.GetComponent <BulletScript> ();

        BS.damage = attackDamage;
        BS.SetAudioPitch(GetPitch());
        Invoke("FireBullet", fireRate);
    }