Beispiel #1
0
    void ShootRight()
    {
        Sound.Play();
        GameObject bulletGO = (GameObject)Instantiate(bulletPrefabe, firePoint2.position, firePoint2.rotation);
        BulletSc   bulletSc = bulletGO.GetComponent <BulletSc> ();

        if (bulletSc != null)
        {
            bulletSc.Seek(target);
        }
    }
Beispiel #2
0
    void ShootLeft()
    {
        //Debug.Log ("Shoot");
        GameObject bulletGO = (GameObject)Instantiate(bulletPrefabe, firePoint1.position, firePoint1.rotation);
        //GameObject bulletGO2 = (GameObject) Instantiate(bulletPrefabe,firePoints[2].position,firePoints[2].rotation);

        BulletSc bulletSc = bulletGO.GetComponent <BulletSc> ();

        //BulletSc bulletSc2 = bulletGO2.GetComponent<BulletSc> ();

        if (bulletSc != null)
        {
            bulletSc.Seek(target);
        }

        /*if(bulletSc2 != null)
         * {
         *      bulletSc2.Seek (target);
         * }*/
    }