public BulletEntityCollector(BulletContext bulletContext, PlayerContext playerContext)
 {
     _group = bulletContext.GetGroup(BulletMatcher.AllOf(BulletMatcher.OwnerId).NoneOf(BulletMatcher.FlagDestroy));
     _group.OnEntityAdded   += GroupOnOnEntityAdded;
     _group.OnEntityRemoved += GroupOnOnEntityRemoved;
     _group.OnEntityUpdated += GroupOnOnEntityUpdated;
     _playerContext          = playerContext;
 }
Beispiel #2
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 public BulletCleanUpSystem(BulletContext bulletContext)
 {
     _group = bulletContext.GetGroup(BulletMatcher.AllOf(BulletMatcher.FlagDestroy));
 }
 public UpdateBulletPosition(BulletContext bullets, GlobalsContext globals)
 {
     _bullets = bullets.GetGroup(BulletMatcher.Target);
     _globals = globals;
 }