Beispiel #1
0
    private void CheckInput()
    {
        BullActionState state    = GetComponent <BullActionStateManager>().CurrentState;
        var             BullData = GetComponent <BullData>();

        if (InputActive() && CompareTag("Player"))
        {
            Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            RaycastHit hit;

            if (Physics.Raycast(ray, out hit, Mathf.Infinity))
            {
                Vector3 Direction = hit.point - hit.point.y * Vector3.up - (transform.position - transform.position.y * Vector3.up);
                Direction.Normalize();

                if (state == BullActionState.Normal)
                {
                    StartCharging(Direction);
                }

                Chase(Direction);
            }
        }

        if (!InputActive())
        {
            if (state == BullActionState.Charging)
            {
                StopCharging();
            }
        }
    }
Beispiel #2
0
    public void SetActionState(BullActionState State)
    {
        CurrentState = State;
        if (CompareTag("Player"))
        {
            switch (CurrentState)
            {
            case BullActionState.Normal:
                GetComponent <CharacterMove>().enabled = true;
                break;

            case BullActionState.Charging:
                GetComponent <CharacterMove>().enabled = false;
                break;
            }
        }
    }