public async Task <IHttpActionResult> PostBIM() { // string[] buildings = resultString.Split(new string[] { "BuildingStoreys" }, StringSplitOptions.None); SpacesHandler SH = new SpacesHandler(db); StoreysHandler STH = new StoreysHandler(db); BuildingsHandler BH = new BuildingsHandler(db); AddressesHandler AH = new AddressesHandler(db); Building building = JsonConvert.DeserializeObject <Building>(Request.Content.ReadAsStringAsync().Result); Models.Building b = new Models.Building(building.ID, building.Name); BH.PostBuilding(b); double?longitude = building.Address.Longitude; double?latitude = building.Address.Latitude; Models.Address address = new Models.Address(building.Address.Street, building.Address.Number, building.Address.Town, building.Address.PostalCode, building.Address.Region, building.Address.Country, longitude, latitude, b); AH.PostAddress(address); List <BuildingStorey> storeys = building.BuildingStoreys; foreach (BuildingStorey storey in storeys) { Models.Storey st = new Models.Storey(storey.ID, storey.Name, b); STH.PostStorey(st); foreach (Space space in storey.Spaces) { Models.Space s = new Models.Space(space.ID, space.Name, st); SH.PostSpace(s); } } List <Space> spaces = storeys[0].Spaces; return(Ok(building)); }
private void FillValues() { nameTxt.text = selectedBuilding.data.Name; pollutionAmountTxt.text = string.Format("{0:0}", BuildingsHandler.ConvertToPollutionPerYear(selectedBuilding.data.Pollution, selectedBuilding.data.Productiontime)); FillGridValues(inputGrid, selectedBuilding.data.Moneyinput, selectedBuilding.data.Resourceinput, selectedBuilding.data.Resourceinputamount); FillGridValues(outputGrid, selectedBuilding.data.Moneyoutput, selectedBuilding.data.Resourceoutput, selectedBuilding.data.Resourceoutputamount); }
public async Task <IHttpActionResult> DeleteBuilding(string ID) { bool succes = Guid.TryParse(ID, out Guid id); BuildingsHandler BH = new BuildingsHandler(db); if (!BH.DeleteBuilding(id).Result) { return(Content(HttpStatusCode.Conflict, id.ToString())); } return(Ok()); }
public async Task <IHttpActionResult> PutBuilding() { BuildingsHandler BH = new BuildingsHandler(db); Models.Building Building = JsonConvert.DeserializeObject <Models.Building>(Request.Content.ReadAsStringAsync().Result); Models.Building b = new Models.Building(Building.ID, Building.Name); if (!BH.PutBuilding(b)) { return(Content(HttpStatusCode.Conflict, Building.ID.ToString())); } return(Ok()); }
private void UpdateInfo(int id, System.Object data) { if (data.GetType() != typeof(BuildingsData)) { return; } BuildingsData selectedBuildingData = data as BuildingsData; gameObject.SetActive(true); costGrid.transform.RemoveChildren(); productionGrid.transform.RemoveChildren(); inputGrid.transform.RemoveChildren(); nameTxt.text = selectedBuildingData.Name; pollutionAmountTxt.text = string.Format("{0:0}", BuildingsHandler.ConvertToPollutionPerYear(selectedBuildingData.Pollution, selectedBuildingData.Productiontime)); productionTime.text = selectedBuildingData.Productiontime.ToString() + " seconds"; climateTxt.gameObject.SetActive(selectedBuildingData.Climate != Climate.None); if (selectedBuildingData.Climate != Climate.None) { climateTxt.text = selectedBuildingData.Climate.ToString(); } if (selectedBuildingData.Climate != Player.LocalPlayer.ClimateType) { climateTxt.color = incorrectClimateColor; } else { climateTxt.color = correctClimateColor; } // cost: Sprite sprite; if (selectedBuildingData.Moneycost > 0) { sprite = DataManager.ResourcePrefabs.MoneySprite; Instantiate(productItemPrefab, costGrid.transform).Init(sprite, selectedBuildingData.Moneycost, true); } for (int i = 0; i < selectedBuildingData.Resourcecost.Length; i++) { sprite = DataManager.ResourcePrefabs.GetResourceSprite(selectedBuildingData.Resourcecost[i]); Instantiate(productItemPrefab, costGrid.transform).Init(sprite, selectedBuildingData.Resourcecostamount[i], selectedBuildingData.Resourcecost[i]); } // input: if (selectedBuildingData.Moneyinput > 0) { sprite = DataManager.ResourcePrefabs.MoneySprite; Instantiate(productItemPrefab, inputGrid.transform).Init(sprite, selectedBuildingData.Moneyinput); } for (int i = 0; i < selectedBuildingData.Resourceinput.Length; i++) { sprite = DataManager.ResourcePrefabs.GetResourceSprite(selectedBuildingData.Resourceinput[i]); Instantiate(productItemPrefab, inputGrid.transform).Init(sprite, selectedBuildingData.Resourceinputamount[i]); } // production: if (selectedBuildingData.Moneyoutput > 0) { sprite = DataManager.ResourcePrefabs.MoneySprite; Instantiate(productItemPrefab, productionGrid.transform).Init(sprite, selectedBuildingData.Moneyoutput); } for (int i = 0; i < selectedBuildingData.Resourceoutput.Length; i++) { sprite = DataManager.ResourcePrefabs.GetResourceSprite(selectedBuildingData.Resourceoutput[i]); Instantiate(productItemPrefab, productionGrid.transform).Init(sprite, selectedBuildingData.Resourceoutputamount[i]); } }