public void Initialize(GameSystem gameSystem, BuildingsData.BuildingLevel data)
 {
     _turretImage.sprite = data.Icon;
     _turretLabel.text   = $"{data.Price} $";
 }
Beispiel #2
0
 private void Setup(BuildingsData.BuildingLevel data)
 {
     _turretSprite.sprite = data.Icon;
     _radius   = data.Radius;
     _fireRate = data.FireRate;
 }