public static bool claimBed(Building_Bed bed, Pawn pawn) { if (pawn == null || bed == null) { return(false); } if (bed.AnyUnownedSleepingSlot) { bed.TryAssignPawn(pawn); return(true); } //Log.Message("No spots?! ugh"); return(false); }
public static bool claimBed(Building_Bed bed, Pawn pawn) { if (pawn == null || bed == null) { return(false); } if (bed.AnyUnownedSleepingSlot) { bed.TryAssignPawn(pawn); return(true); } //Log.Message("No spots?! ugh"); return(false); }