private IEnumerator VisUpdater()
    {
        conduitMgr.StashVisualGrids();
        if (path.Count == 1)
        {
            PathNode node = path[0];
            path[0] = CreateVisualizer(node);
        }
        ApplyPathToConduitSystem();
        for (int i = 0; i < path.Count; i++)
        {
            PathNode pathNode = path[i];
            pathNode = CreateVisualizer(pathNode);
            path[i]  = pathNode;
            string text = conduitMgr.GetVisualizerString(pathNode.cell) + "_place";
            KBatchedAnimController component = pathNode.visualizer.GetComponent <KBatchedAnimController>();
            if (component.HasAnimation(text))
            {
                pathNode.Play(text);
            }
            else
            {
                pathNode.Play(conduitMgr.GetVisualizerString(pathNode.cell));
            }
            component.TintColour = ((!def.IsValidBuildLocation(null, pathNode.cell, Orientation.Neutral, out string _)) ? Color.red : Color.white);
            TileVisualizer.RefreshCell(pathNode.cell, def.TileLayer, def.ReplacementLayer);
        }
        conduitMgr.UnstashVisualGrids();
        yield return((object)null);

        /*Error: Unable to find new state assignment for yield return*/;
    }
 private void TryBuild(int cell)
 {
     if (!((Object)visualizer == (Object)null) && (cell != lastDragCell || buildingOrientation != lastDragOrientation))
     {
         int num = Grid.PosToCell(visualizer);
         if (num == cell || (!(bool)def.BuildingComplete.GetComponent <LogicPorts>() && !(bool)def.BuildingComplete.GetComponent <LogicGateBase>()))
         {
             lastDragCell        = cell;
             lastDragOrientation = buildingOrientation;
             ClearTilePreview();
             Vector3    vector     = Grid.CellToPosCBC(cell, Grid.SceneLayer.Building);
             GameObject gameObject = null;
             if (DebugHandler.InstantBuildMode || (Game.Instance.SandboxModeActive && SandboxToolParameterMenu.instance.settings.InstantBuild))
             {
                 if (def.IsValidBuildLocation(visualizer, vector, buildingOrientation) && def.IsValidPlaceLocation(visualizer, vector, buildingOrientation, out string _))
                 {
                     gameObject = def.Build(cell, buildingOrientation, null, selectedElements, 293.15f, false, GameClock.Instance.GetTime());
                     if ((Object)source != (Object)null)
                     {
                         source.DeleteObject();
                     }
                 }
             }
             else
             {
                 gameObject = def.TryPlace(visualizer, vector, buildingOrientation, selectedElements, 0);
                 if ((Object)gameObject == (Object)null && def.ReplacementLayer != ObjectLayer.NumLayers)
                 {
                     GameObject replacementCandidate = def.GetReplacementCandidate(cell);
                     if ((Object)replacementCandidate != (Object)null && !def.IsReplacementLayerOccupied(cell))
                     {
                         BuildingComplete component = replacementCandidate.GetComponent <BuildingComplete>();
                         if ((Object)component != (Object)null && component.Def.Replaceable && def.CanReplace(replacementCandidate) && ((Object)component.Def != (Object)def || selectedElements[0] != replacementCandidate.GetComponent <PrimaryElement>().Element.tag))
                         {
                             gameObject = def.TryReplaceTile(visualizer, vector, buildingOrientation, selectedElements, 0);
                             Grid.Objects[cell, (int)def.ReplacementLayer] = gameObject;
                         }
                     }
                 }
                 if ((Object)gameObject != (Object)null)
                 {
                     Prioritizable component2 = gameObject.GetComponent <Prioritizable>();
                     if ((Object)component2 != (Object)null)
                     {
                         if ((Object)BuildMenu.Instance != (Object)null)
                         {
                             component2.SetMasterPriority(BuildMenu.Instance.GetBuildingPriority());
                         }
                         if ((Object)PlanScreen.Instance != (Object)null)
                         {
                             component2.SetMasterPriority(PlanScreen.Instance.GetBuildingPriority());
                         }
                     }
                     if ((Object)source != (Object)null)
                     {
                         source.Trigger(2121280625, gameObject);
                     }
                 }
             }
             if ((Object)gameObject != (Object)null)
             {
                 if (def.MaterialsAvailable(selectedElements) || DebugHandler.InstantBuildMode)
                 {
                     placeSound = GlobalAssets.GetSound("Place_Building_" + def.AudioSize, false);
                     if (placeSound != null)
                     {
                         buildingCount = buildingCount % 14 + 1;
                         EventInstance instance = SoundEvent.BeginOneShot(placeSound, vector);
                         if (def.AudioSize == "small")
                         {
                             instance.setParameterValue("tileCount", (float)buildingCount);
                         }
                         SoundEvent.EndOneShot(instance);
                     }
                 }
                 else
                 {
                     PopFXManager.Instance.SpawnFX(PopFXManager.Instance.sprite_Resource, UI.TOOLTIPS.NOMATERIAL, null, vector, 1.5f, false, false);
                 }
                 Rotatable component3 = gameObject.GetComponent <Rotatable>();
                 if ((Object)component3 != (Object)null)
                 {
                     component3.SetOrientation(buildingOrientation);
                 }
             }
         }
     }
 }