private void PausedActions() { if (InputKeyboard.KeyNowPressed(Keys.Escape)) { CurrentUniverse.ClearPlanets(); } BuilderMenu.Update(); }
public void ResetBuildMenu() { BuilderMenu.Reset(); }
private void PausedActions() { if (InputKeyboard.KeyNowPressed(Keys.Escape)) { CurrentUniverse.ClearPlanets(); } BuilderMenu.Update(); }
public void ResetBuildMenu() { BuilderMenu.Reset(); }