Beispiel #1
0
        public override bool Redo(PlanetFactory factory, PlayerAction_Build actionBuild)
        {
            if (blueprint == null)
            {
                return(false);
            }
            if (dotsSnapped == null || dotsSnapped.Length == 0)
            {
                return(false);
            }

            BuildTool_BlueprintPaste paste = actionBuild.blueprintPasteTool;

            paste._OnOpen();
            paste.InitTool();

            paste.yaw = yaw;
            Array.Clear(paste.dotsSnapped, 0, paste.dotsSnapped.Length);
            for (int i = 0; i < dotsSnapped.Length; i++)
            {
                paste.dotsSnapped[i] = dotsSnapped[i];
            }

            paste.dotsCursor = dotsSnapped.Length;
            paste.blueprint  = blueprint;

            paste.cursorValid = true;
            paste.GenerateBlueprintGratBoxes();
            paste.DeterminePreviewsPrestage(true);

            bool success = false;

            using (UndoManager.IgnoreAllEvents.On())
            {
                bool condition = paste.CheckBuildConditionsPrestage();
                if (condition)
                {
                    paste.ActiveColliders(actionBuild.model);
                    paste.buildCondition = paste.CheckBuildConditions();
                    paste.DeactiveColliders(actionBuild.model);

                    if (paste.buildCondition)
                    {
                        paste.CreatePrebuilds();
                        success = true;
                    }
                }
            }


            objectIds.Clear();
            for (int l = 0; l < paste.bpCursor; l++)
            {
                BuildPreview preview = paste.bpPool[l];
                objectIds.Add(preview.objId);
            }

            if (objectIds.Count > 0)
            {
                if (!undoData.notifyBuildListeners.Contains(this))
                {
                    undoData.notifyBuildListeners.Add(this);
                }
                if (!undoData.notifyDismantleListeners.Contains(this))
                {
                    undoData.notifyDismantleListeners.Add(this);
                }
            }

            paste.ResetStates();
            return(success);
        }
Beispiel #2
0
        public static void CreatePrebuildsRequest(CreatePrebuildsRequest packet)
        {
            PlanetData planet = GameMain.galaxy.PlanetById(packet.PlanetId);

            if (planet.factory == null)
            {
                if (FactoryManager.EventFromServer)
                {
                    // We only execute the code if the client has loaded the factory at least once.
                    // Else it will get it once it goes to the planet for the first time.
                    return;
                }
                Log.Warn($"planet.factory was null create new one");
                planet.factory = GameMain.data.GetOrCreateFactory(planet);
            }

            PlayerAction_Build pab = GameMain.mainPlayer.controller != null ? GameMain.mainPlayer.controller.actionBuild : null;

            BuildTool[] buildTools = pab.tools;
            BuildTool   buildTool  = null;

            for (int i = 0; i < buildTools.Length; i++)
            {
                if (buildTools[i].GetType().ToString() == packet.BuildToolType)
                {
                    buildTool = buildTools[i];
                    break;
                }
            }

            if (pab != null && buildTool != null)
            {
                FactoryManager.TargetPlanet = packet.PlanetId;
                FactoryManager.PacketAuthor = packet.AuthorId;

                PlanetFactory     tmpFactory       = null;
                NearColliderLogic tmpNearcdLogic   = null;
                PlanetPhysics     tmpPlanetPhysics = null;
                bool loadExternalPlanetData        = GameMain.localPlanet?.id != planet.id;

                if (loadExternalPlanetData)
                {
                    //Make backup of values that are overwritten
                    tmpFactory       = buildTool.factory;
                    tmpNearcdLogic   = buildTool.actionBuild.nearcdLogic;
                    tmpPlanetPhysics = buildTool.actionBuild.planetPhysics;
                    FactoryManager.AddPlanetTimer(packet.PlanetId);
                }

                bool incomingBlueprintEvent = packet.BuildToolType == typeof(BuildTool_BlueprintPaste).ToString();

                //Create Prebuilds from incoming packet and prepare new position
                List <BuildPreview> tmpList = new List <BuildPreview>();
                if (!incomingBlueprintEvent)
                {
                    tmpList.AddRange(buildTool.buildPreviews);
                    buildTool.buildPreviews.Clear();
                    buildTool.buildPreviews.AddRange(packet.GetBuildPreviews());
                }

                FactoryManager.EventFactory = planet.factory;

                //Set temporary Local Planet / Factory data that are needed for original methods CheckBuildConditions() and CreatePrebuilds()
                buildTool.factory    = planet.factory;
                pab.factory          = planet.factory;
                pab.noneTool.factory = planet.factory;
                if (FactoryManager.EventFromClient)
                {
                    // Only the server needs to set these
                    pab.planetPhysics = planet.physics;
                    pab.nearcdLogic   = planet.physics.nearColliderLogic;
                }

                //Check if prebuilds can be build (collision check, height check, etc)
                bool canBuild = false;
                if (FactoryManager.EventFromClient)
                {
                    GameMain.mainPlayer.mecha.buildArea = float.MaxValue;
                    canBuild = CheckBuildingConnections(buildTool.buildPreviews, planet.factory.entityPool, planet.factory.prebuildPool);
                }

                if (canBuild || FactoryManager.EventFromServer)
                {
                    if (FactoryManager.EventFromClient)
                    {
                        CheckAndFixConnections(buildTool, planet);
                    }

                    if (packet.BuildToolType == typeof(BuildTool_Click).ToString())
                    {
                        ((BuildTool_Click)buildTool).CreatePrebuilds();
                    }
                    else if (packet.BuildToolType == typeof(BuildTool_Path).ToString())
                    {
                        ((BuildTool_Path)buildTool).CreatePrebuilds();
                    }
                    else if (packet.BuildToolType == typeof(BuildTool_Inserter).ToString())
                    {
                        ((BuildTool_Inserter)buildTool).CreatePrebuilds();
                    }
                    else if (incomingBlueprintEvent)
                    {
                        BuildTool_BlueprintPaste bpTool = buildTool as BuildTool_BlueprintPaste;

                        // Cache the current data before performing the requested CreatePrebuilds();
                        int            previousCursor = bpTool.bpCursor;
                        BuildPreview[] previousPool   = bpTool.bpPool;

                        // Perform the requested CreatePrebuilds();
                        List <BuildPreview> incomingPreviews = packet.GetBuildPreviews();
                        bpTool.bpCursor = incomingPreviews.Count;
                        bpTool.bpPool   = incomingPreviews.ToArray();
                        bpTool.CreatePrebuilds();

                        // Revert to previous data
                        bpTool.bpCursor = previousCursor;
                        bpTool.bpPool   = previousPool;
                    }
                }

                //Revert changes back to the original planet
                if (loadExternalPlanetData)
                {
                    buildTool.factory    = tmpFactory;
                    pab.factory          = tmpFactory;
                    pab.noneTool.factory = tmpFactory;
                    pab.planetPhysics    = tmpPlanetPhysics;
                    pab.nearcdLogic      = tmpNearcdLogic;
                }

                GameMain.mainPlayer.mecha.buildArea = Configs.freeMode.mechaBuildArea;
                FactoryManager.EventFactory         = null;

                if (!incomingBlueprintEvent)
                {
                    buildTool.buildPreviews.Clear();
                    buildTool.buildPreviews.AddRange(tmpList);
                }

                FactoryManager.TargetPlanet = FactoryManager.PLANET_NONE;
                FactoryManager.PacketAuthor = -1;
            }
        }