private void OnGUI() { var tabs = Enum.GetNames(typeof(BuildSettingMenus)); EditorGUI.BeginChangeCheck(); _selectedMenu = (BuildSettingMenus)GUILayout.Toolbar(SelectedMenuIndex, tabs); var activeWindow = BuildSettingLookup[_selectedMenu]; if (EditorGUI.EndChangeCheck()) { activeWindow.OnEnabled(); } activeWindow.Draw(_windowConfig); if (!Directory.Exists(BuildWindowConsts.ConfigFolderPath)) { Directory.CreateDirectory(BuildWindowConsts.ConfigFolderPath); } // boolean true is used to format the resulting string for maximum readability. False would format it for minimum size. var configJson = JsonUtility.ToJson(_windowConfig, true); File.WriteAllText(BuildWindowConsts.BuildWindowConfigPath, configJson); foreach (var entry in BuildSettingLookup) { entry.Value.Size = position.size; } }
private void OnGUI() { var tabs = Enum.GetNames(typeof(BuildSettingMenus)); _selectedMenu = (BuildSettingMenus)GUILayout.Toolbar(SelectedMenuIndex, tabs); var activeWindow = BuildSettingLookup[_selectedMenu]; activeWindow.Draw(_windowConfig); if (!Directory.Exists(BuildWindowConsts.ConfigFolderPath)) { Directory.CreateDirectory(BuildWindowConsts.ConfigFolderPath); } // boolean true is used to format the resulting string for maximum readability. False would format it for minimum size. var configJson = JsonUtility.ToJson(_windowConfig, true); File.WriteAllText(BuildWindowConsts.BuildWindowConfigPath, configJson); }