/// <summary> /// Updates the state of this entry. /// </summary> /// <param name="newState">The new state for this entry.</param> private void ChangeState(BuildRequestEntryState newState) { if (_state != newState) { _state = newState; BuildRequestEntryStateChangedDelegate stateEvent = OnStateChanged; if (stateEvent != null) { stateEvent(this, newState); } } }
/// <summary> /// Updates the state of this entry. /// </summary> /// <param name="newState">The new state for this entry.</param> private void ChangeState(BuildRequestEntryState newState) { if (_state != newState) { _state = newState; BuildRequestEntryStateChangedDelegate stateEvent = OnStateChanged; if (stateEvent != null) { stateEvent(this, newState); } } }
/// <summary> /// Called when a build request entry has a state change. We should re-evaluate our requests when this happens. /// </summary> /// <param name="entry">The entry raising the event.</param> /// <param name="newState">The event's new state.</param> private void BuildRequestEntry_StateChanged(BuildRequestEntry entry, BuildRequestEntryState newState) { QueueAction(() => { EvaluateRequestStates(); }, isLastTask: false); }