// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { ExitMenu(); } UpdateWorkingPopulation(); if (!isBuildMode) { inputController.UpdateInput(); } else { buildModeController.UpdateInput(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Escape)) { ExitMenu(); } UpdateWorkingPopulation(); if (!isBuildMode) { inputController.UpdateInput(); } else { buildModeController.UpdateInput(); } }