static public int AddSceneData_s(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif System.String a1; checkType(l, 1, out a1); System.String a2; checkType(l, 2, out a2); BuglyAgent.AddSceneData(a1, a2); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static int _m_AddSceneData_xlua_st_(RealStatePtr L) { try { { string _key = LuaAPI.lua_tostring(L, 1); string _value = LuaAPI.lua_tostring(L, 2); BuglyAgent.AddSceneData(_key, _value); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }