Beispiel #1
0
	public static void Buffer(NetworkView view, string func, RPCMode mode, params object[] args) 
	{
		//first fix up the mode so no one accidentally passes in a buffered mode
		if(mode == RPCMode.AllBuffered)
			mode = RPCMode.All;
		else if(mode  == RPCMode.OthersBuffered)
			mode = RPCMode.Others;
			
		if(m_RPCs == null)
			m_RPCs = new BufferedRPC[0];
		BufferedRPC [] temp = new BufferedRPC[m_RPCs.Length+1];
		if(m_RPCs.Length > 0)
			m_RPCs.CopyTo(temp,0);
		
		BufferedRPC tempRPC = new BufferedRPC();
		tempRPC.func = func;
		tempRPC.mode = mode;
		if(args != null)
		{
			// for(int i = 0; i < args.Length; i++)
				// Debug.Log(args[i].ToString() + ", ");
			tempRPC.args = new object[args.Length];
			args.CopyTo(tempRPC.args,0);
		}
		tempRPC.view = view;
		temp[temp.Length-1] = tempRPC;
		m_RPCs = temp;
		
		view.RPC(func, mode, args);
	}
Beispiel #2
0
    public static void Buffer(NetworkView view, string func, RPCMode mode, params object[] args)
    {
        //first fix up the mode so no one accidentally passes in a buffered mode
        if (mode == RPCMode.AllBuffered)
        {
            mode = RPCMode.All;
        }
        else if (mode == RPCMode.OthersBuffered)
        {
            mode = RPCMode.Others;
        }

        if (m_RPCs == null)
        {
            m_RPCs = new BufferedRPC[0];
        }
        BufferedRPC [] temp = new BufferedRPC[m_RPCs.Length + 1];
        if (m_RPCs.Length > 0)
        {
            m_RPCs.CopyTo(temp, 0);
        }

        BufferedRPC tempRPC = new BufferedRPC();

        tempRPC.func = func;
        tempRPC.mode = mode;
        if (args != null)
        {
            // for(int i = 0; i < args.Length; i++)
            // Debug.Log(args[i].ToString() + ", ");
            tempRPC.args = new object[args.Length];
            args.CopyTo(tempRPC.args, 0);
        }
        tempRPC.view          = view;
        temp[temp.Length - 1] = tempRPC;
        m_RPCs = temp;

        view.RPC(func, mode, args);
    }