public void TryWriteBeyondBuffer() { var fake = new FakeWriter(); var writer = new BufferedClientStreamWriter <string>(fake, 2); var task1 = writer.WriteAsync("1"); var task2 = writer.WriteAsync("2"); var task3 = writer.TryWriteAsync("3"); Assert.Null(task3); // Couldn't write. fake.CompleteCurrentTask(); // Message 1 WaitForSpace(writer); // Now the buffer is smaller, we can write again. var task4 = writer.TryWriteAsync("4"); Assert.NotNull(task4); // Try to write completion, will fail as buffer is full. var completionTask1 = writer.TryWriteCompleteAsync(); Assert.Null(completionTask1); fake.CompleteCurrentTask(); // Message 2 WaitForSpace(writer); // Now the buffer is smaller, we can write completion. var completionTask2 = writer.TryWriteCompleteAsync(); Assert.NotNull(completionTask2); fake.CompleteCurrentTask(); // Message 4 fake.CompleteCurrentTask(); // Completion AssertCompletedWithStatus(task1, TaskStatus.RanToCompletion); AssertCompletedWithStatus(task2, TaskStatus.RanToCompletion); AssertCompletedWithStatus(task4, TaskStatus.RanToCompletion); AssertCompletedWithStatus(completionTask2, TaskStatus.RanToCompletion); fake.AssertMessages("1", "2", "4"); fake.AssertCompleted(); }
public void BehaviorAfterCompleteCalled() { var fake = new FakeWriter(); var writer = new BufferedClientStreamWriter <string>(fake, 5); writer.WriteCompleteAsync(); // The (object) casts are because to make xUnit understand that the call itself should throw; // we don't return a failed task. Assert.Throws <InvalidOperationException>(() => (object)writer.WriteCompleteAsync()); Assert.Throws <InvalidOperationException>(() => (object)writer.WriteAsync("x")); Assert.Null(writer.TryWriteAsync("y")); }
/// <inheritdoc/> public override Task TryWriteAsync(StreamingRecognizeRequest message) => _writeBuffer.TryWriteAsync(ModifyRequest(message));