Beispiel #1
0
        public override void Run(RenderControl renderer)
        {
            var shape       = ShapeBuilder.MakeSphere(new GPnt(), 1);
            var bufferShape = new BufferShape(shape, null, null, 0.1);

            bufferShape.Build();

            float distance  = 3.0f;
            int   halfCount = 5;

            var scene = renderer.GetScene();

            for (int ii = -halfCount; ii < halfCount; ++ii)
            {
                for (int jj = -halfCount; jj < halfCount; ++jj)
                {
                    for (int kk = -halfCount; kk < halfCount; ++kk)
                    {
                        var node = new BrepSceneNode(bufferShape);
                        node.SetTransform(Matrix4.makeTranslation(ii * distance, jj * distance, kk * distance));
                        scene.AddNode(node);
                    }
                }
            }
            renderer.ZoomAll();

            Matrix4 m1 = new Matrix4(1);
            Matrix4 m2 = new Matrix4(1);
            Matrix4 x  = m1 * m2;
        }
        public override void Run(RenderControl render)
        {
            RedMaterial = MeshPhongMaterial.Create("phong.color");
            RedMaterial.SetColor(Vector3.Red);

            GrayMaterial = MeshPhongMaterial.Create("phong.color");
            GrayMaterial.SetColor(Vector3.LightGray);
            GrayMaterial.SetTransparent(true);
            GrayMaterial.SetOpacity(0.5f);

            var tube = ShapeBuilder.MakeTube(new GPnt(0, 0, 5), GP.DZ(), 10, 2, 50);

            TubeNode = BrepSceneNode.Create(tube, RedMaterial, null);

            var cylinder = ShapeBuilder.MakeCylinder(GP.XOY(), 10, 60, 0);

            CylinderNode = BrepSceneNode.Create(cylinder, GrayMaterial, null);

            render.ShowSceneNode(TubeNode);
            render.ShowSceneNode(CylinderNode);


            var cone = ShapeBuilder.MakeCone(GP.YOZ(), 5, 0, 10, 0);
            var bs   = new BufferShape(cone, RedMaterial, null, 0.1);

            bs.Build();
            ConeNode1 = new BrepSceneNode(bs);
            ConeNode2 = new BrepSceneNode(bs);

            render.ShowSceneNode(ConeNode1);
            render.ShowSceneNode(ConeNode2);
        }
        public override void Run(RenderControl renderer)
        {
            OpenFileDialog dialog = new OpenFileDialog();

            dialog.Filter = "IGES (*.igs;*.iges)|*.igs;*.iges|STEP (*.stp;*.step)|*.stp;*.step|Brep (*.brep)|*.brep";
            if (dialog.ShowDialog() != DialogResult.OK)
            {
                return;
            }

            var shape = ShapeIO.Open(dialog.FileName);

            if (shape == null)
            {
                return;
            }

            var bs = new BufferShape(shape, null, null, 0);

            bs.Build();

            // 1. Compute
            var holeExp = new HoleExplor();

            if (!holeExp.Initialize(bs))
            {
                return;
            }
            var dir = holeExp.ComputeDirection();

            holeExp.Compute(dir);

            var defaultMaterial = MeshPhongMaterial.Create("face-x");

            defaultMaterial.SetFaceSide(EnumFaceSide.DoubleSide);
            bs.SetFaceMaterial(defaultMaterial);


            // 2. Set hole faces with red color
            var material = BasicMaterial.Create("hole-face");

            material.SetFaceSide(EnumFaceSide.DoubleSide);
            material.SetColor(new Vector3(0.5f, 0, 0));
            var holeNumber = holeExp.GetHoleCount();

            for (uint ii = 0; ii < holeNumber; ++ii)
            {
                var faceIDs = holeExp.GetHoleFaces(ii);
                foreach (var faceIdx in faceIDs)
                {
                    bs.SetFaceMaterial(faceIdx, material);
                }
            }

            // 2. Show the faces
            var shapeNode = new BrepSceneNode(bs);

            renderer.ShowSceneNode(shapeNode);
        }
        public override void Run(RenderControl render)
        {
            var material = MeshStandardMaterial.Create("metal-double");

            material.SetColor(new Vector3(1.0f, 0.8f, 0.0f));
            material.SetMetalness(0.8f);
            material.SetRoughness(0.5f);
            material.SetFaceSide(EnumFaceSide.DoubleSide);


            var startPt = new GVec(0, 100, 0);
            var points  = new GPntList();

            points.Add(new GPnt(startPt.XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(0, 0, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(0, 100, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(-100, 100, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(-100, 300, 150)).XYZ()));
            points.Add(new GPnt(startPt.Added(new GVec(100, 300, 150)).XYZ()));
            TopoShape path = SketchBuilder.MakePolygon(points, false);

            var sectionList = new TopoShapeList();

            GAx2      coord1   = new GAx2(new GPnt(startPt.Added(new GVec(-25, -25, 0)).XYZ()), GP.DY());
            TopoShape section1 = SketchBuilder.MakeRectangle(coord1, 50, 50, 10, false);

            render.ShowShape(section1, ColorTable.Red);
            render.ShowShape(path, ColorTable.Green);

            TopoShape pipe = FeatureTool.SweepByFrenet(section1, path, EnumSweepTransitionMode.RoundCorner,
                                                       false);
            BufferShape bs = new BufferShape(pipe, material, null, 0.1f);

            bs.Build();
            var node = new BrepSceneNode(bs);

            render.ShowSceneNode(node);
        }
Beispiel #5
0
        public override void Run(RenderControl render)
        {
            //1. Create Shape
            TopoShapeList tg     = new TopoShapeList();
            GPntList      points = new GPntList();

            using (var sr = new StreamReader(GetResourcePath("data/Stage4_Rotor4_Profile.curve")))
            {
                string line;
                while ((line = sr.ReadLine()) != null)
                {
                    if (line.StartsWith("# Profile"))
                    {
                        if (points.Count > 0)
                        {
                            var temp2 = SketchBuilder.MakeBSpline(points);
                            if (temp2 != null)
                            {
                                tg.Add(temp2);
                            }
                        }

                        points = new GPntList();
                    }
                    else
                    {
                        var temp = line.Split('\t');
                        points.Add(new GPnt(double.Parse(temp[0]), double.Parse(temp[1]), double.Parse(temp[2])));
                    }
                }
            }


            var shape = FeatureTool.Loft(tg, true, true);

            //2. Compute Curvature
            var material = BasicMaterial.Create("vertex-color");

            material.SetVertexColors(true);
            material.SetFaceSide(EnumFaceSide.DoubleSide);

            var bs = new BufferShape(shape, material, null, 0.01f);

            bs.Build();

            ColorLookupTable clt = new ColorLookupTable();

            clt.SetColorMap(ColorMapKeyword.Create(EnumSystemColorMap.Rainbow));

            float scale = 100;

            clt.SetMinValue(-0.2f * scale);
            clt.SetMaxValue(scale);

            for (uint ii = 0; ii < bs.GetFaceCount(); ++ii)
            {
                var sc = new SurfaceCurvature(bs);
                if (sc.Compute(ii, EnumCurvatureType.MeanCurvature))
                {
                    Console.WriteLine("{0}, {1}", sc.GetMinValue(), sc.GetMaxValue());
                    var colorBuffer = sc.ComputeColors(clt, scale);
                    bs.SetVertexColors(ii, colorBuffer);
                }
            }

            // 3. Show it!
            var node = new BrepSceneNode(bs);

            render.ShowSceneNode(node);
        }