Beispiel #1
0
    Attack BufferMove()
    {
        Attack buffer = null;

        //finish buffering -- grounded attacks, specials, jumps, rolls
        if (bPress)
        {
        }
        else
        if (aPress)
        {
            buffer = BufferManager.BufferAOption(this);
        }
        else
        if (onCStick)
        {
            buffer = BufferManager.BufferAOption(this, true);
        }

        return(buffer);
    }