public void Init()
        {
            _setting = TestHelper.GetGameSetting().BuffSetting;
            _systems.Add(new BuffExhaustApplySystem(_contexts, _setting));

            unit = _contexts.unit.CreateEntity();
            unit.AddUnitStatus(0, 2, 0, 0, 0);
            buff = _contexts.buff.CreateEntity();
            buff.isBuffExhaust = true;
            unit.AddBuff(buff);
        }
 public BuffExhaustApplySystem(Contexts contexts, BuffSetting setting) : base(contexts)
 {
     _damageReduceAmount = setting.ExhaustDamageReduceAmount;
 }
Beispiel #3
0
 public void Init()
 {
     _setting = TestHelper.GetGameSetting().BuffSetting;
 }
 public BuffDataLoadingSystem(Contexts contexts, BuffSetting setting) : base(contexts)
 {
     _setting = setting;
 }