public void PremulAndSetInto(BuffPoint2 p) { if (p is BuffVector2d) { this.PremulAndSetInto((BuffPoint2d)p); } else { BuffPoint2d _p = new BuffPoint2d(p); this.PremulAndSetInto(_p); _p.getInto(p); } }
public void MulAndSetInto(BuffPoint2 p) { if (p is BuffVector2f) { this.MulAndSetInto((BuffPoint2f)p); } else { BuffPoint2f _p = new BuffPoint2f(p); this.MulAndSetInto(_p); _p.getInto(p); } }