Beispiel #1
0
        public static bool SetActiveActor(Sim actor, bool force)
        {
            if (NiecHelperSituation.__acorewIsnstalled__)
            {
                if (!Instantiator.kDontCallDGSACore && NFinalizeDeath.RUNIACORE != null)
                {
                    NFinalizeDeath.RUNIACORE(false);
                }
                else
                {
                    NFinalizeDeath.CheckNHSP();
                }
            }

            if (ShouldCheckTwoPlayer())
            {
                return(false);
            }

            if (!force && actor != null && !actor.IsSelectable)
            {
                return(false);
            }

            if (NiecHelperSituation.__acorewIsnstalled__)
            {
                if (!Sims3.Gameplay.GameStates.IsGameShuttingDown && !force && actor == null)
                {
                    return(false);
                }
            }

            try
            {
                throw new Exception("DEBUG SetActiveActor(Sim actor, bool force): " + (Type.GetType("Sims3.Gameplay.Core.PlumbBob") != null));
            }
            catch (Exception ex)
            {
                NiecException.SendTextExceptionToDebugger(ex);
            }

            try
            {
                Sim sim = sCurrentSim;
                if (sim != null && sim.Inventory != null)
                {
                    sim.Inventory.MuteMP3();
                }

                if (actor != null && actor.Inventory != null)
                {
                    actor.Inventory.UnmuteMP3();
                }

                if (actor != null)
                {
                    if (actor.Household != Household.ActiveHousehold)
                    {
                        actor.Household.MarkSimsAsProtected();
                    }

                    PlumbBob splumbBob = PlumbBob.sSingleton;
                    if (splumbBob != null)
                    {
                        if (NFinalizeDeath.World_IsEditInGameFromWBModeImpl())
                        {
                            splumbBob.mSelectedActor = null;
                        }
                        else
                        {
                            splumbBob.mSelectedActor = actor;
                        }
                    }

                    sCurrentSim = actor;

                    bool okParentTo = false;
                    if (actor.InWorld)
                    {
                        try
                        {
                            okParentTo = splumbBob != null && PlumbBob.ParentTo(actor);
                        }
                        catch (Exception)
                        { }

                        if (sim != actor)
                        {
                            if (actor.BuffManager != null)
                            {
                                BuffMummysCurse.BuffInstanceMummysCurse buffInstanceMummysCurse = actor.BuffManager.GetElement(BuffNames.MummysCurse) as BuffMummysCurse.BuffInstanceMummysCurse;
                                if (buffInstanceMummysCurse != null)
                                {
                                    BuffMummysCurse.SetCursedScreenFX(buffInstanceMummysCurse.CurseStage, false);
                                }
                                else
                                {
                                    BuffMummysCurse.SetCursedScreenFX(0, false);
                                }
                            }

                            if (actor.Household != null)
                            {
                                foreach (Sim itemSim in actor.Household.Sims)
                                {
                                    if (itemSim == null)
                                    {
                                        continue;
                                    }

                                    Conversation conversation = itemSim.Conversation;
                                    if (conversation != null)
                                    {
                                        foreach (Sim member in conversation.Members)
                                        {
                                            if (member == null)
                                            {
                                                continue;
                                            }

                                            if (member != actor && member.ProgressMeter is CelebrityImpressProgressMeter)
                                            {
                                                ProgressMeter.HideProgressMeter(member, false);
                                            }
                                        }
                                    }
                                }
                            }

                            if (actor.InteractionQueue != null)
                            {
                                InteractionInstance currentInteraction = NiecHelperSituation.__acorewIsnstalled__ ? NFinalizeDeath._GetCurrentInteraction(actor) : actor.InteractionQueue.GetCurrentInteraction();
                                if (currentInteraction is ICelebrityImpressInteraction)
                                {
                                    CelebrityManager.ShowImpressProgressMeterIfNecessary(actor, currentInteraction.Target as Sim);
                                }
                            }
                        }
                    }

                    if (splumbBob != null)
                    {
                        try
                        {
                            if (okParentTo)
                            {
                                World.AddObjectToScene(splumbBob.ObjectId);
                                PlumbBob.ShowPlumbBob();
                            }
                            else
                            {
                                PlumbBob.HidePlumbBob();
                            }
                        }
                        catch (Exception)
                        { }
                    }

                    World.SetWallCutawayFocusPos(actor.Position);
                    PlumbBob.CheckForChangeInActiveHousehold(actor.Household, force);
                    PieMenu.ClearInteractions();

                    EventTracker.SendEvent(EventTypeId.kEventSimSelected, actor, sim);
                }
                else
                {
                    PlumbBob splumbBob = PlumbBob.sSingleton;
                    if (splumbBob != null)
                    {
                        splumbBob.mSelectedActor = null;
                    }

                    sCurrentSim = null;

                    if (splumbBob != null)
                    {
                        try
                        {
                            PlumbBob.HidePlumbBob();
                        }
                        catch (Exception)
                        { }


                        Slots.DetachFromSlot(splumbBob.ObjectId);

                        if (splumbBob.LotCurrent != null)
                        {
                            splumbBob.LotCurrent.RemoveObjectFromLot(splumbBob.ObjectId, false);
                        }
                    }

                    PlumbBob.CheckForChangeInActiveHousehold(null, force);

                    PieMenu.ClearInteractions();

                    EventTracker.SendEvent(EventTypeId.kEventSimSelected, null, sim);
                }

                if (sim != actor && actor != null && actor.MoodManager != null)
                {
                    actor.MoodManager.UpdatePlumbbobColor();
                }
            }
            catch (Exception ex) // Should EA debug?
            {
                niec_native_func.OutputDebugString("SetActiveActor(Sim actor, bool force) failed.");
                if (actor != null)
                {
                    var simDescription = actor.SimDescription;
                    if (simDescription != null)
                    {
                        niec_native_func.OutputDebugString("Sim Name: " + simDescription.FullName);
                        niec_native_func.OutputDebugString("Sim ID: " + simDescription.SimDescriptionId.ToString("X"));
                    }
                }
                NiecException.SendTextExceptionToDebugger(ex);
                return(false);
            }
            return(true);
        }
Beispiel #2
0
        public override void Startup()
        {
            Common.StringBuilder msg = new Common.StringBuilder("LiveModeStateEx:Startup" + Common.NewLine);
            Traveler.InsanityWriteLog(msg);

            try
            {
                UIManager.BlackBackground(false);

                msg += "A1";
                Traveler.InsanityWriteLog(msg);

                // StateMachineState:Startup()
                mBaseCallFlag |= BaseCallFlag.kStartup;

                // InWorldSubState:Startup()
                while (sDelayNextStateStartupCount > 0x0)
                {
                    SpeedTrap.Sleep();
                }

                msg += "A2";
                Traveler.InsanityWriteLog(msg);

                EventTracker.SendEvent(new InWorldSubStateEvent(this, true));

                //base.Startup();

                msg += "A3";
                Traveler.InsanityWriteLog(msg);

                ShowUI(true);

                if (CameraController.IsMapViewModeEnabled() && !TutorialModel.Singleton.IsTutorialRunning())
                {
                    CameraController.EnableCameraMapView(true);
                }

                msg += "B";
                Traveler.InsanityWriteLog(msg);

                CASExitLoadScreen.Close();

                bool traveling = false;
                if (GameStates.IsTravelling)
                {
                    if (GameStates.sTravelData == null)
                    {
                        GameStates.ClearTravelStatics();
                    }
                    else
                    {
                        traveling = true;
                        GameStatesEx.OnArrivalAtVacationWorld();
                    }
                }

                msg += "C";
                Traveler.InsanityWriteLog(msg);

                if (GameStates.sNextSimToSelect != null)
                {
                    DreamCatcher.SelectNoLotCheckImmediate(GameStates.sNextSimToSelect, true, true);
                    GameStates.sNextSimToSelect = null;
                }

                msg += "D";
                Traveler.InsanityWriteLog(msg);

                bool flag2 = false;
                if (LoadingScreenController.Instance != null)
                {
                    if ((GameStates.IsPerfTestRunning || (CommandLine.FindSwitch("campos") != null)) || (CommandLine.FindSwitch("camtarget") != null))
                    {
                        msg += "D1";
                        Traveler.InsanityWriteLog(msg);

                        GameUtils.EnableSceneDraw(true);
                        LoadingScreenController.Unload();
                    }
                    else if (traveling)
                    {
                        msg += "D2";
                        Traveler.InsanityWriteLog(msg);

                        uint customFlyThroughIndex = CameraController.GetCustomFlyThroughIndex();
                        if (GameStates.IsNewGame && (customFlyThroughIndex != 0x0))
                        {
                            msg += "D3";
                            Traveler.InsanityWriteLog(msg);

                            WaitForLotLoad(true, false);
                            ShowUI(false);
                            ShowMaptags(false);

                            msg += "D4";
                            Traveler.InsanityWriteLog(msg);

                            AudioManager.MusicMode = MusicMode.Flyby;
                            CameraController.OnCameraFlyThroughFinishedCallback += OnCameraFlyThroughFinishedEvent;
                            CameraController.StartFlyThrough(customFlyThroughIndex, false);
                            flag2 = true;

                            msg += "D5";
                            Traveler.InsanityWriteLog(msg);

                            GameUtils.EnableSceneDraw(true);
                            LoadingScreenController.Unload();
                            while (LoadingScreenController.Instance != null)
                            {
                                Sleep(0.0);
                            }
                        }
                        else
                        {
                            msg += "D6";
                            Traveler.InsanityWriteLog(msg);

                            WaitForLotLoad(true, true);
                            Camera.SetView(CameraView.SimView, true, true);
                        }
                    }
                    else
                    {
                        msg += "D7";
                        Traveler.InsanityWriteLog(msg);

                        Camera.RestorePersistedState();

                        msg += "D8";
                        Traveler.InsanityWriteLog(msg);

                        WaitForLotLoad(false, true);
                    }
                }
                else if (traveling)
                {
                    msg += "D9";
                    Traveler.InsanityWriteLog(msg);

                    WaitForLotLoad(!GameUtils.IsUniversityWorld(), true);
                    Camera.SetView(CameraView.SimView, true, true);
                }

                msg += "E";
                Traveler.InsanityWriteLog(msg);

                UserToolUtils.UserToolGeneric(0xc8, new ResourceKey(0x0L, 0x0, 0x0));
                if (!flag2)
                {
                    GameUtils.Unpause();
                }

                if (AudioManager.MusicMode != MusicMode.Flyby)
                {
                    AudioManager.MusicMode = MusicMode.None;
                }

                msg += "F";
                Traveler.InsanityWriteLog(msg);

                InWorldSubState.EdgeScrollCheck();
                InWorldSubState.OpportunityDialogCheck();

                try
                {
                    DreamsAndPromisesManager.ValidateLifetimeWishes();
                }
                catch (Exception e)
                {
                    Common.Exception(msg, e);
                }

                LifeEventManager.ValidatePendingLifeEvents();
                if (GameUtils.IsInstalled(ProductVersion.EP9))
                {
                    Tutorialette.TriggerLesson(Lessons.Degrees, Sim.ActiveActor);
                }

                if (GameUtils.GetCurrentWorldType() == WorldType.Base)
                {
                    Tutorialette.TriggerLesson(Lessons.Traveling, Sim.ActiveActor);
                }

                if (Sims3.Gameplay.ActiveCareer.ActiveCareer.ActiveCareerShowGeneralLesson)
                {
                    Tutorialette.TriggerLesson(Lessons.Professions, Sim.ActiveActor);
                }

                msg += "G";
                Traveler.InsanityWriteLog(msg);

                Tutorialette.TriggerLesson(Lessons.AgingStageLengths, Sim.ActiveActor);

                Sim selectedActor = PlumbBob.SelectedActor;
                if (selectedActor != null)
                {
                    // Custom
                    if (GameStates.sMovingWorldData != null)
                    {
                        WorldData.MergeFromCrossWorldData();
                    }

                    if (selectedActor.LotHome != null)
                    {
                        if (selectedActor.LotHome.HasVirtualResidentialSlots)
                        {
                            Tutorialette.TriggerLesson(Lessons.ApartmentLiving, selectedActor);
                        }
                    }
                    else
                    {
                        Lot lot = Helpers.TravelUtilEx.FindLot();
                        if (lot != null)
                        {
                            lot.MoveIn(selectedActor.Household);

                            foreach (SimDescription sim in Households.All(selectedActor.Household))
                            {
                                if (sim.CreatedSim == null)
                                {
                                    FixInvisibleTask.Perform(sim, false);
                                }
                                else
                                {
                                    bool replace = (sim.CreatedSim == selectedActor);

                                    ResetSimTask.Perform(sim.CreatedSim, false);

                                    if (replace)
                                    {
                                        selectedActor = sim.CreatedSim;
                                    }
                                }
                            }

                            msg += "MoveIn";
                        }
                    }

                    if (selectedActor.Household != null)
                    {
                        foreach (SimDescription description in Households.Humans(selectedActor.Household))
                        {
                            // Custom
                            if (GameStates.sMovingWorldData != null)
                            {
                                CrossWorldControl.Restore(description);
                            }

                            if (description.Child || description.Teen)
                            {
                                Tutorialette.TriggerLesson(Lessons.Pranks, null);
                                break;
                            }
                        }
                    }

                    if (selectedActor.BuffManager != null)
                    {
                        BuffMummysCurse.BuffInstanceMummysCurse element = selectedActor.BuffManager.GetElement(BuffNames.MummysCurse) as BuffMummysCurse.BuffInstanceMummysCurse;
                        if (element != null)
                        {
                            BuffMummysCurse.SetCursedScreenFX(element.CurseStage, false);
                        }
                    }

                    if (selectedActor.CareerManager != null)
                    {
                        selectedActor.CareerManager.UpdateCareerUI();
                    }

                    if (Traveler.Settings.mAllowSpawnWeatherStone && GameUtils.IsInstalled(ProductVersion.EP7) && GameUtils.IsInstalled(ProductVersion.EP8))
                    {
                        Sims3.Gameplay.UI.Responder.Instance.TrySpawnWeatherStone();
                    }
                }

                msg += "H";
                Traveler.InsanityWriteLog(msg);

                // Custom
                if (GameStates.sMovingWorldData != null)
                {
                    GameStatesEx.UpdateMiniSims(GameStatesEx.GetAllSims());

                    foreach (SimDescription sim in Households.All(Household.ActiveHousehold))
                    {
                        MiniSimDescription miniSim = MiniSimDescription.Find(sim.SimDescriptionId);
                        if (miniSim != null)
                        {
                            miniSim.Instantiated = true;
                            if (miniSim.HomeWorld != GameUtils.GetCurrentWorld())
                            {
                                miniSim.HomeWorld = GameUtils.GetCurrentWorld();
                            }
                        }

                        if (sim.HomeWorld != GameUtils.GetCurrentWorld())
                        {
                            sim.HomeWorld = GameUtils.GetCurrentWorld();
                        }
                    }
                }

                GameStates.SetupPostMoveData();
                GameStates.ClearMovingData();
                MovingWorldsWizardCheck();

                // Custom
                Household.IsTravelImport = false;

                InWorldSubStateEx.PlaceLotWizardCheck(this);

                msg += "I";
                Traveler.InsanityWriteLog(msg);

                foreach (Sim sim in LotManager.Actors)
                {
                    try
                    {
                        if (sim.HasBeenDestroyed)
                        {
                            continue;
                        }

                        OccultManager occultManager = sim.OccultManager;
                        if (occultManager != null)
                        {
                            occultManager.RestoreOccultIfNecessary();
                        }
                    }
                    catch (Exception e)
                    {
                        Common.Exception(sim, null, msg, e);
                    }
                }

                msg += "J";
                Traveler.InsanityWriteLog(msg);

                // Custom
                foreach (SimDescription description in SimListing.GetResidents(false).Values)
                {
                    if (description.LotHome == null)
                    {
                        continue;
                    }

                    MiniSimDescription miniSimDescription = description.GetMiniSimDescription();
                    if (miniSimDescription != null)
                    {
                        miniSimDescription.LotHomeId = description.LotHome.LotId;
                    }
                }

                msg += "K";
                Traveler.InsanityWriteLog(msg);
            }
            catch (Exception e)
            {
                Traveler.InsanityException(msg, e);
            }
            finally
            {
                CASExitLoadScreen.Close();
            }
        }