Beispiel #1
0
        /// <summary>
        /// 重新计算影响值
        /// </summary>
        public void ReComputeAffectValue()
        {
            foreach (var p in mEffectValue)
            {
                if (p.value == 0)
                {
                    continue;
                }

                eBuffEffectType type      = (eBuffEffectType)p.type;
                float           tempValue = p.value;
                SetEffectValue(type, tempValue);
                if (LogicType == eBuffLogicType.Fixed)
                {
                    BuffMgr.RefreshAffectValue(type);
                }
            }
        }
Beispiel #2
0
        /// <summary>
        /// 删除buff触发
        /// </summary>
        public void OnBuffEnd()
        {
            if (LogicType == eBuffLogicType.Static)
            {
                return;
            }

            if (LogicType == eBuffLogicType.Fixed)
            {
                foreach (var p in mEffectValue)
                {
                    BuffMgr.RefreshAffectValue((eBuffEffectType)p.type);
                }
            }
            if (Data.type == (int)eBuffEffectType.免疫控制)
            {
                Owner.PlayerStatus.DelmmunityType((int)eImmunityType.眩晕);
                Owner.PlayerStatus.DelmmunityType((int)eImmunityType.击飞);
                Owner.PlayerStatus.DelmmunityType((int)eImmunityType.击跪);
            }
        }