public void LoadPlayer()
    {
        if (Time.timeScale == 0f)
        {
            Time.timeScale = 1f;
        }
        PlayerData data = SaveSystem.LoadPLayer();

        if (!Player)
        {
            Player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerManager>();
        }
        if (data == null)
        {
            ResetDefaults();
        }
        Player.bossesProgres = data.bossesProgress;
        Player.Level         = data.Level;
        Player.Stars         = data.Stars;
        UpdatePlayerLevel.Raise();
        Player.Coins = data.Coins;
        UpdateCoins.Raise();
        Player.CurrentHealth.RuntimeValue = data.CurrentHealth;
        Player.CurrentHealth.InitialValue = data.MaxHealth;
        Equipment.Armor = new ArmorItem();
        Equipment.Armor = (ArmorItem)Items.MyInventory[data.armorId];
        Player.UpdateArmor.Raise();
        Player.PlayerHealthSignal.Raise();

        if (buffMgr)
        {
            currentBuffs.list.Clear();
            for (int i = 0; i < data.buffsId.Count; i++)
            {
                BuffParametrs temp = allBuffs.list[data.buffsId[i]];
                temp.timer = data.buffsTimeLeft[i];
                buffMgr.Buff(temp);
            }
        }
        if (invMgr)
        {
            Inv.MyInventory.Clear();
            invMgr.ClearInventory();
            for (int i = 0; i < data.itemsId.Count; i++)
            {
                InventoryItem item = Items.MyInventory[data.itemsId[i]];
                item.NumberHeld = data.itemsValue[i];
                Inv.MyInventory.Add(item);
                invMgr.AddItem(item);
            }
        }
        if (shopMgr)
        {
            Shop.MyInventory.Clear();
            shopMgr.ClearInventory();
            for (int i = 0; i < data.shopId.Count; i++)
            {
                InventoryItem item = Items.MyInventory[data.shopId[i]];
                Shop.MyInventory.Add(item);
            }
        }
        Player.Weapons.thisList.Clear();
        Player.SetWeaponAlpha(0);
        for (int i = 0; i < data.weaponsId.Count; i++)
        {
            Player.SetWeaponAlpha(1);
            Rigidbody2D temp = Items.MyInventory[data.weaponsId[i]].ThisItem.GetComponent <Rigidbody2D>();
            Player.Weapons.thisList.Add(temp);
            Player.ChangeCurrentItem();
        }
        UpdateInv.Raise();
        UpdateShop.Raise();
    }
    public void OnUse()
    {
        BuffManager mgr = GameObject.FindGameObjectWithTag("GameController").GetComponent <BuffManager>();

        mgr.Buff(parametrs);
    }