public static void Generate() { WaveList = new Dictionary <uint, WaveData>(); for (var Wave = 1u; Wave <= MaxWaveLv; ++Wave) { WaveList.Add(Wave, new WaveData(Wave)); } MainBullet = new MainBulletData(MaxWaveLv); SkillList = new Dictionary <uint, SkillData>(); SkillLibrary.Generate(); BuffLibrary.Generate(); }
//-------------------------------------------------- void Awake() { _instance = this; }