private void Start()
        {
            GameActor gameActor = ActorSys.Instance.GetMainActor();

            mGameActor = gameActor;
            BuffCmpt buffCmpt = mGameActor.GetBuffCmpt();

            buffCmpt.AddOnBuffAddListener(OnAddBuff);
            buffCmpt.AddOnRemoveAddListener(OnRemoveBuff);
        }
        public float GetBuffedValue(GValueType type, BuffCmpt cmpt)
        {
            var buffList = cmpt.GetBuffList();
            var srcValue = GetValue(type);
            var dstValue = srcValue;

            foreach (var buff in buffList)
            {
                var valueEffectCfg = buff.mBuffCfg.mValueEffectCfg;
                if (valueEffectCfg.mId > 0)
                {
                    var process = valueEffectCfg.Process(srcValue);
                    var delta   = process - srcValue;
                    srcValue += delta;
                }
            }

            return(0);
        }