Beispiel #1
0
    // Use this for initialization
    void Start()
    {
        /*
         * cores = colors.Split (' ');
         * bubbles = new List<BubbleController> ();
         * bubbles.Add (Instantiate (bubblePrefab, new Vector3 (-100, -100, 0), Quaternion.identity) as BubbleController);
         * currentBubble = 0;
         * timeToCreateBubble = timesToBubbles [0];
         * currentTime = 1;
         * if (timesToBubbles.Length > 0)
         *      changeTime = cores.Length / timesToBubbles.Length;
         */

        bubbleManager = GetComponent <BubbleLevelManager> ();
        if (typeLevel.Equals(GameSethings.levelType.LET_PRIMARY))
        {
            timeToCreateBubble = timeToBubbles[0].x;
            timeToBubbles[0]   = new Vector2(timeToBubbles[0].x, timeToBubbles[0].y - timeToBubbles[0].x);
        }
        else if (typeLevel.Equals(GameSethings.levelType.SURVIVOR) || typeLevel.Equals(GameSethings.levelType.BAIACU))
        {
            timeToCreateBubble = timeToBubbles[0].x;
            timeToBubbles[0]   = new Vector2(timeToBubbles[0].x, timeToBubbles[0].y - timeToBubbles[0].x);
        }
    }