/// <summary>
        /// Draws the sprite.
        /// </summary>
        public virtual void Draw()
        {
            if (IsHovered)
            {
                BttnSprite.color = Color.LightGreen;
            }
            else
            {
                BttnSprite.color = Color.White;
            }

            BttnSprite.Draw(game.GameSpriteBatch);
        }
 /// <summary>
 /// Draws the button.
 /// </summary>
 public void Draw()
 {
     BttnSprite.Draw(game.GameSpriteBatch);
 }