public void AddCell(PropertyDescriptor data)
        {
            if (data.PropObject == null)
            {
                return;
            }

            var go = _itemContainer.CreateGameObject("PropCell");

            go.AddComponent <RectTransform>();
            var layoutElement = go.AddComponent <LayoutElement>();

            layoutElement.preferredHeight = 16;
            layoutElement.preferredWidth  = 70;

            var contentSizeFitter = go.AddComponent <ContentSizeFitter>();

            contentSizeFitter.horizontalFit = ContentSizeFitter.FitMode.PreferredSize;
            contentSizeFitter.verticalFit   = ContentSizeFitter.FitMode.PreferredSize;

            //go.AddComponent<StackLayoutGroup>();

            var cellType = data.Type switch
            {
                EPropertyType.Float => typeof(FloatPropCell),
                EPropertyType.Bool => typeof(BoolPropCell),
                EPropertyType.Color => typeof(ColorPropCell),
                EPropertyType.Texture => typeof(TexturePropCell),
                _ => throw new ArgumentOutOfRangeException(nameof(data), "cell type not handled")
            };

            var comp = (BasePropCell)go.AddComponent(cellType);

            BsmlDecorator.ParseFromResource(comp.ContentLocation, go, comp);
            comp.SetData(data);
            _cells.Add(comp);
        }
    }