void Update()
 {
     if (Input.GetMouseButton(0))
     {
         brush.Points.Add(Input.mousePosition);  //记录经过点
     }
     //鼠标左击
     if (Input.GetMouseButton(0) && !playerObj.GetComponent <GameStateController>().isFinished)
     {
         brush.PrintLine();
     }
     if (Input.GetMouseButtonUp(0) && !playerObj.GetComponent <GameStateController>().isFinished)
     {
         //清空上一条线的数据
         brush.ClearBrush();
         //施加力
         StartCoroutine(ObjectAddForce());
     }
 }