public void Delete(long Id) { Broken item = new Broken(); item.Id = Id; dao.Delete(item); }
public void Apply_NotAnObject_Test() { var entity = Mock.Of <IEntity>(); var Broken = new Broken(); Broken.Apply(entity); Assert.IsTrue(true); // If we made it here with exception then the test passed }
/// <summary> /// Returns true if InventoryOrderStatistic instances are equal /// </summary> /// <param name="other">Instance of InventoryOrderStatistic to be compared</param> /// <returns>Boolean</returns> public bool Equals(InventoryOrderStatistic other) { if (ReferenceEquals(null, other)) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Id == other.Id || Id != null && Id.Equals(other.Id) ) && ( Total == other.Total || Total != null && Total.Equals(other.Total) ) && ( Default == other.Default || Default != null && Default.Equals(other.Default) ) && ( Missed == other.Missed || Missed != null && Missed.Equals(other.Missed) ) && ( Broken == other.Broken || Broken != null && Broken.Equals(other.Broken) ) && ( Active == other.Active || Active != null && Active.Equals(other.Active) ) && ( Remaining == other.Remaining || Remaining != null && Remaining.Equals(other.Remaining) ) && ( Research == other.Research || Research != null && Research.Equals(other.Research) ) && ( Transferred == other.Transferred || Transferred != null && Transferred.Equals(other.Transferred) )); }
public void Apply_Character_WithExistingBrokenCondition_Test() { var obj = CreateMockObject(); obj.Conditions.Add(new Broken()); var broken = new Broken(); broken.Apply(obj); }
public override void RecieveMoneyForInsurance(TimeSpan time) { lock (lockObj) { Thread.Sleep(time); Broken?.Invoke(this); StopWork(); } }
public static int test_0_exception_in_cctor () { try { Broken.DoSomething (); } catch (TypeInitializationException) { // This will only happen once even if --regression is used } return 0; }
/// <summary> /// Gets the hash code /// </summary> /// <returns>Hash code</returns> public override int GetHashCode() { unchecked // Overflow is fine, just wrap { var hashCode = 41; // Suitable nullity checks etc, of course :) if (Id != null) { hashCode = hashCode * 59 + Id.GetHashCode(); } if (Total != null) { hashCode = hashCode * 59 + Total.GetHashCode(); } if (Default != null) { hashCode = hashCode * 59 + Default.GetHashCode(); } if (Missed != null) { hashCode = hashCode * 59 + Missed.GetHashCode(); } if (Broken != null) { hashCode = hashCode * 59 + Broken.GetHashCode(); } if (Active != null) { hashCode = hashCode * 59 + Active.GetHashCode(); } if (Remaining != null) { hashCode = hashCode * 59 + Remaining.GetHashCode(); } if (Research != null) { hashCode = hashCode * 59 + Research.GetHashCode(); } if (Transferred != null) { hashCode = hashCode * 59 + Transferred.GetHashCode(); } return(hashCode); } }
public void TakePopulationDamage(int damage) { Debug.Log("TakingDamage"); population -= damage; CivWorld.SetActive(false); ThrivingWorld.SetActive(false); Fertile.SetActive(false); Broken.SetActive(false); Bad.SetActive(false); Apocalyptic.SetActive(false); if (population > 2000) { CivWorld.SetActive(true); } if (population > 1500) { ThrivingWorld.SetActive(true); } if (population > 1200) { Fertile.SetActive(true); } if (population > 900) { Broken.SetActive(true); } if (population > 600) { Bad.SetActive(true); } if (population > 0) { Apocalyptic.SetActive(true); } if (population < 0) { GameOver(); } }
public void StartWork() { IsWorking = true; while (IsWorking) { Y -= 10; if (Y <= 100) { Succeed?.Invoke(this); SignalizeAboutSuccess(TimeSpan.FromSeconds(3)); return; } if (_rnd.NextDouble() <= _brokeChance && !IsBroken) { IsBroken = true; Broken?.Invoke(this); return; } Thread.Sleep(200); } }
void OnBroken(Exception last, TimeSpan next) { Broken?.Invoke(this, new BrokenArgs { Last = last, Wait = next }); }
private void OnBroken() { Broken?.Invoke(this, EventArgs.Empty); }
public void AddBrokenTofoot(Broken broken) { footBroken = broken; brokenCode = (broken != null) ? broken.Brokencode : ""; ViewState["Exchange_BrokenCode"] = brokenCode; }
private void ClearFootState() { footBroken = null; if (ViewState["Exchange_BrokenCode"] != null) ViewState.Remove("Exchange_BrokenCode"); footWarr = null; if (ViewState["Exchange_SpareNumber"] != null) ViewState.Remove("Exchange_SpareNumber"); quantity = "1"; }
protected void Page_Load(object sender, EventArgs e) { errors.Clear(); if (!IsPostBack) { if (sender != null) InitForm(); // manual call to pageLoad if (gvexSpareList.DataSourceTable == null) gvexSpareList.DataSourceTable = AddExchange.SpareListOnServiceSchema; gvexSpareList.EmptyTableRowText = Message.WarrantyContent_EmptySpareList; if (RawSpareList != null) gvexSpareList.DataSourceTable = RawSpareList; } if (ViewState["Exchange_BrokenCode"] != null) { brokenCode = ViewState["Exchange_BrokenCode"].ToString(); footBroken = WarrantyContent.GetBroken(brokenCode); } if (ViewState["Exchange_SpareNumber"] != null) { spareNumber = ViewState["Exchange_SpareNumber"].ToString(); footWarr = WarrantyContent.GetWarrantyCondition(spareNumber); } // save new spare quantity if (gvexSpareList.EditIndex < 0) { TextBox tb = (TextBox)WebTools.FindControlById("txtexQuantity", gvexSpareList); if (tb != null) quantity = tb.Text; } }
Broken script; //スプリクトを入れる変数名 // Use this for initialization void Start() { enemy = GameObject.Find("Enemy"); // script = enemy.GetComponent <Broken>(); }
protected virtual void OnBroken() { Broken?.Invoke(this, EventArgs.Empty); }
public bool Insert(string BrokenCode, string Brokenname, string editby) { dao.SetCriteria(new ICriterion[] { Expression.Eq("Brokencode", BrokenCode.Trim()) }); List<Broken> lst = dao.GetAll(); if (lst.Count > 0) return false; try { Broken item = new Broken(Brokenname.Trim(), DateTime.Now, editby.Trim(), BrokenCode.Trim()); dao.Save(item); return true; } catch { return false; } }
private void OnBreak() { status = ServerState.Failure.ToString(); Broken?.Invoke(this, EventArgs.Empty); }