private void ResetPosition(bool resetLevel) { ball.Reset(); player.Reset(); isStarted = false; if (resetLevel) { brickManager.ResetLevel(); } }
public void ReplayLevel() { brickManager.ResetLevel(); PauseGame(gameOverMenu); }
private void ResetPosition(bool resetLevel) { ball.Reset(); player.Reset(); isStarted = false; if (resetLevel) { brickManager.ResetLevel(); } }
public void ReplayLevel() { brickManager.ResetLevel(); PauseGame(gameOverMenu); }