private async Task UploadDirectoryRecursive(string directoryPath, string path)
        {
            labelAction.Text  = "Uploading...";
            labelContent.Text = path;

            System.IO.DirectoryInfo directoryInfo = new System.IO.DirectoryInfo(path);
            string brickPath = $"{directoryPath}{directoryInfo.Name}/";

            await BrickExplorer.CreateDirectory(brickPath);

            foreach (System.IO.FileInfo file in directoryInfo.GetFiles())
            {
                if (BrickExplorer.IsRobotFile(file.FullName))
                {
                    labelContent.Text = file.FullName;
                    await BrickExplorer.UploadFile(file.FullName, brickPath, file.Name);
                }
            }

            if (UserSettings.Mode != Mode.BASIC)
            {
                foreach (System.IO.DirectoryInfo subDir in directoryInfo.GetDirectories())
                {
                    await UploadDirectoryRecursive(brickPath, subDir.FullName);
                }
            }
        }
Beispiel #2
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        /// <summary>
        /// Uploads a file to this directory. Any existing file will not be overriden.
        /// </summary>
        /// <param name="localFilePath">The absolute local filePath to a lego file on the local machine</param>
        /// <param name="fileName">The renamed fileName as stored on brick incl. extension</param>
        /// <returns></returns>
        public async Task <File> UploadFile(string localFilePath, string fileName)
        {
            bool success = await BrickExplorer.UploadFile(localFilePath, Path, fileName);

            if (success)
            {
                return(await GetFile(fileName));
            }
            return(null);
        }
Beispiel #3
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        /// <summary>
        /// Uploads a file to this directory
        /// </summary>
        /// <param name="stream">The stream to a lego file on the local machine or resource file</param>
        /// <param name="type">The type of the filedata</param>
        /// <param name="fileName">The renamed fileName as stored on brick excl. extension</param>
        /// <returns></returns>
        public async Task <File> UploadFile(System.IO.Stream stream, FileType type, string fileName)
        {
            fileName = System.IO.Path.ChangeExtension(fileName, File.GetExtension(type));
            bool success = await BrickExplorer.UploadFile(stream, Path, fileName);

            if (success)
            {
                return(await GetFile(fileName));
            }
            return(null);
        }
Beispiel #4
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        /// <summary>
        /// Uploads a file to this directory. Any existing file will not be overriden.
        /// </summary>
        /// <param name="file">The byte[] filedata of a lego file on the local machine or resource file</param>
        /// <param name="type">The type of the filedata</param>
        /// <param name="fileName">The renamed fileName as stored on brick excl. extension</param>
        /// <returns></returns>
        public async Task <File> UploadFile(byte[] file, FileType type, string fileName)
        {
            fileName = $"{System.IO.Path.GetFileNameWithoutExtension(fileName)}{File.GetExtension(type)}";
            bool success = await BrickExplorer.UploadFile(file, Path, fileName);

            if (success)
            {
                return(await GetFile(fileName));
            }
            return(null);
        }
Beispiel #5
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        public async Task <bool> Save()
        {
            errorProvider.Clear();
            if (string.IsNullOrWhiteSpace(textBoxFileName.Text))
            {
                errorProvider.SetError(textBoxFileName, "Filename is required");
                return(false);
            }

            string fileName  = System.IO.Path.GetFileNameWithoutExtension(textBoxFileName.Text.Trim());
            bool   isNewName = !fileName.Equals(originalFileName, StringComparison.InvariantCultureIgnoreCase);

            if (!TextHasChanged && !isNewName)
            {
                return(true);
            }

            //textbox returns lines as /n .. weird should ne /r/n
            //so hack work around
            string[] lines = richTextBox.Lines;

            string text = "-";

            if (lines?.Length > 0)
            {
                StringBuilder sb        = new StringBuilder();
                int           lineCount = lines.Length;
                for (int i = 0; i < lineCount; i++)
                {
                    if (i + 1 < lineCount)
                    {
                        sb.AppendLine(lines[i]);
                    }
                    else
                    {
                        sb.Append(lines[i]);
                    }
                }
                text = sb.ToString();
            }

            byte[] data = FileConverter.TexttoRTF(text);



            if (TextFile != null)
            {
                await BrickExplorer.UploadFile(data, Directory.Path, $"{fileName}.rtf");

                if (isNewName)
                {
                    await TextFile.Delete();
                }
            }
            else
            {
                await BrickExplorer.UploadFile(data, Directory.Path, $"{fileName}.rtf");
            }

            TextHasChanged   = false;
            RefreshDirectory = true;
            return(true);
        }