public static void Init( )
    {
        BrickEditor brickEditor = GetWindow <BrickEditor> (true, "磚塊編輯器");

        brickEditor.minSize = new Vector2(300, 0);
    }
 void Start()
 {
     instance    = GetComponent <BrickEditor>();
     m_editBrick = null;
     m_isEdit    = false;
 }