Beispiel #1
0
 void Start()
 {
     if (brakeLights == null)
     {
         brakeLights = GetComponent <BrakeLights>();
     }
     if (drivetrain == null)
     {
         drivetrain = GetComponent <Drivetrain>();
     }
     if (aerodynamicResistance == null)
     {
         aerodynamicResistance = GetComponent <AerodynamicResistance>();
     }
     if (soundController == null)
     {
         soundController = GetComponent <SoundController>();
     }
     if (carDynamics == null)
     {
         carDynamics = GetComponent <CarDynamics>();
     }
     if (axles == null)
     {
         axles = GetComponent <Axles>();
     }
     if (axisCarController == null)
     {
         axisCarController = GetComponent <AxisCarController>();
     }
     if (carDamage == null)
     {
         carDamage = GetComponent <CarDamage>();
     }
     if (arcader == null)
     {
         arcader = GetComponent <Arcader>();
     }
     if (setup == null)
     {
         setup = GetComponent <Setup>();
     }
     if (bodyRb == null)
     {
         bodyRb = GetComponent <Rigidbody>();
     }
     if (camerasController == null)
     {
         camerasController = GetComponent <CamerasController>();
     }
 }
Beispiel #2
0
 void Awake()
 {
     body = GetComponent <Rigidbody>();
     originalCenterOfMass = body.centerOfMass;
     myTransform          = transform;
     drivetrain           = GetComponent <Drivetrain>();
     axisCarController    = GetComponent <AxisCarController>();
     mouseCarcontroller   = GetComponent <MouseCarController>();
     mobileCarController  = GetComponent <MobileCarController>();
     brakeLights          = GetComponent <BrakeLights>();
     dashBoard            = myTransform.GetComponentInChildren <DashBoard>();
     steeringWheel        = transform.GetComponentInChildren <SteeringWheel>();
     soundController      = GetComponent <SoundController>();
     SetController(controller.ToString());
     axles = GetComponent <Axles>();
     //frontWheels=axles.frontAxle.wheels;
     //rearWheels=axles.rearAxle.wheels;
     //otherWheels=axles.otherWheels;
     //axles.allWheels=axles.axles.allWheels;
     invAllWheelsLength     = 1f / axles.allWheels.Length;
     fixedTimeStepScalar    = 0.02f / Time.fixedDeltaTime;
     invFixedTimeStepScalar = 1 / fixedTimeStepScalar;
 }
        ///<inheritdoc/>
        public override int GetHashCode()
        {
            int hash = 17;

            // Overflow is fine, just wrap
            unchecked
            {
                hash = (hash * 29) + PaintScheme.GetHashCode();
                hash = (hash * 29) + Mobility.GetHashCode();
                hash = (hash * 29) + FirePower.GetHashCode();
                hash = (hash * 29) + Damage.GetHashCode();
                hash = (hash * 29) + Smoke.GetHashCode();
                hash = (hash * 29) + TrailingEffects.GetHashCode();
                hash = (hash * 29) + Hatch.GetHashCode();
                hash = (hash * 29) + HeadLights.GetHashCode();
                hash = (hash * 29) + TailLights.GetHashCode();
                hash = (hash * 29) + BrakeLights.GetHashCode();
                hash = (hash * 29) + Flaming.GetHashCode();
                hash = (hash * 29) + Launcher.GetHashCode();
                hash = (hash * 29) + CamouflageType.GetHashCode();
                hash = (hash * 29) + Concealed.GetHashCode();
                hash = (hash * 29) + FrozenStatus.GetHashCode();
                hash = (hash * 29) + PowerPlantStatus.GetHashCode();
                hash = (hash * 29) + State.GetHashCode();
                hash = (hash * 29) + Tent.GetHashCode();
                hash = (hash * 29) + Ramp.GetHashCode();
                hash = (hash * 29) + BlackoutLights.GetHashCode();
                hash = (hash * 29) + BlackoutBrakeLights.GetHashCode();
                hash = (hash * 29) + SpotLights.GetHashCode();
                hash = (hash * 29) + InteriorLights.GetHashCode();
                hash = (hash * 29) + SurrenderState.GetHashCode();
                hash = (hash * 29) + MaskedCloaked.GetHashCode();
            }

            return(hash);
        }
	void Awake(){
		body=rigidbody;
		originalCenterOfMass=body.centerOfMass;
		myTransform=transform;
		drivetrain= GetComponent<Drivetrain>();
		axisCarController = GetComponent <AxisCarController>();
		mouseCarcontroller = GetComponent <MouseCarController>();
		mobileCarController = GetComponent <MobileCarController>();
		brakeLights=GetComponent <BrakeLights>();
		dashBoard = myTransform.GetComponentInChildren <DashBoard>();
		steeringWheel = transform.GetComponentInChildren <SteeringWheel>();
		soundController=GetComponent<SoundController>();
		SetController(controller.ToString());
		axles=GetComponent<Axles>();
		//frontWheels=axles.frontAxle.wheels;
		//rearWheels=axles.rearAxle.wheels;
		//otherWheels=axles.otherWheels;
		//axles.allWheels=axles.axles.allWheels;
		invAllWheelsLength=1f/axles.allWheels.Length;
		fixedTimeStepScalar=0.02f/Time.fixedDeltaTime;
		invFixedTimeStepScalar=1/fixedTimeStepScalar;		
	}