public Ball() { xp = 0; yp = 0; ball = new BrainPad.Display.Image(5, 5); ball.SetPixel(2, 2, BrainPad.Color.Palette.White); ball.SetPixel(0, 2, BrainPad.Color.Palette.Gray); ball.SetPixel(1, 2, BrainPad.Color.Palette.Gray); ball.SetPixel(3, 2, BrainPad.Color.Palette.Gray); ball.SetPixel(4, 2, BrainPad.Color.Palette.Gray); ball.SetPixel(2, 0, BrainPad.Color.Palette.Gray); ball.SetPixel(2, 1, BrainPad.Color.Palette.Gray); ball.SetPixel(2, 3, BrainPad.Color.Palette.Gray); ball.SetPixel(2, 4, BrainPad.Color.Palette.Gray); ball.SetPixel(1, 1, BrainPad.Color.Palette.Gray); ball.SetPixel(3, 1, BrainPad.Color.Palette.Gray); ball.SetPixel(1, 3, BrainPad.Color.Palette.Gray); ball.SetPixel(3, 3, BrainPad.Color.Palette.Gray); ball_empty = new BrainPad.Display.Image(5, 5); }
public Pad(int m) { dv = 0; w = 25; xp = 0; x = w; mode = m; img = new BrainPad.Display.Image(160, 1); }